From: Ulrich E. <Doo...@kn...> - 2001-03-25 09:33:20
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On Sunday 25 March 2001 09:58, you wrote: > >On Saturday 24 March 2001 21:05, you wrote: > >> Well, > >> I think that the fastest to build the isometric renderer is to do > >> a 3D one with a top camera on a side. What do u think about=20 > >> that? Moreover, it would permit to rotate the camera. We won't=20 > >> have to do sprites, just models. > > > >You did it? Where's the code ? I was just kidding ... assuming we already had a 3D renderer and needed desperately an isometric= =20 renderer, this would be the way to go.=20 However, we don't have a 3D renderer and the whole point in having an=20 isometric renderer is that it is usually faster and easier to program and= =20 requires smaller computers. cheers Uli |