From: Euan Mee <xlucid@us...> - 2002-09-27 19:02:18
On 27 Sep 2002, Ikkakujyu wrote (more or less):
> > We need to catch developers to stay forever, and the key is not
> > to pollute the team. On my new model, if you are idle, you are out.
> The only problem I see with this model involves the purely
> "artistic" development, like music. Sometimes I can sit down and
> create many pieces in a row, while other times I end up staring
> blankly at the screen for a few hours.
> Sometimes, like just recently, I hit a wall and can't get
> anything out for a significant period of time. ...
> All these considered, a person with my job may end up with long
> periods of idle time, but then explode forth and do a whole bunch
> of work. This is true for all purely "artistic" developments, and
> project leaders, directors, etc. have to keep this in mind.
This is true for coders and designers too.
Luckily, coders can do 'low-creativity' development, like re-
factoring, when their creative juices are dried up.
Perhaps artists and musicians can do some 'low creativity'
when they hit a brick wall? e.g. like graphic/sound file format
conversions, or CVS upload work, or reviewing documents, or
helping newbies, or checking the web-site for errors
'I would live all my life in nonchalance and insouciance,
Were it not for making a living, which is rather a nouciance'
- Ogden Nash