I already saw a thread about that, but i cant find it anymore. So, sorry.
Levelrequierement for equipment would make sense. Old players are overloaded with good items and just spend them to new players. That is ok but i shouldnt could use high equip with low level. There are many advantages in a levelrequirement-system.
- a level 5 charakter cant use much better equip than a level 25(that happend to me, as my friend with lvl 5 meet a generous highlevel player; that is no fun and unfair)
- i have an aim to reach the level that i need for a good item, so i go to fight monsters or make quests instead of begging for items
- the game isnt imbalanced easy at the begin if i get high equip
- it make more fun to search myself for good items
Items in Stendhal are even more important than in many other RPG, because there exist no other skills that i reach with higher level, except the ATK/DEF. For example the levelrequierement for an item could be bound to the level of the monster, which drop the item.
Dont ignore the success of that system in other games.
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thanks :) the original link was this https://sourceforge.net/forum/forum.php?thread_id=1922626&forum_id=83598 under rpg ideas forum