Trainz TRS2009 has changed the type of tree we need. Up until now we have used alpha channel in a way that the new version of the engine doesn't like.
Ideally we would like trees with a 2,000 poly count including leaves dropping to 200 and 100 polys on an lod.
Could Arbaro manage to create something like this?
My background is more creating wagons in Blender than trees but trees are the issue at the moment.