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#278 Crash with simple (malformed?) shader

fatal/crash
open
nobody
4
2012-09-20
2007-12-07
No

The following shader compiles properly, but crashes Aqsis when rendering the RIB file below:

surface test ( normal Nf = faceforward( N, I ) )
{
Ci = 1;
Oi = 1;
}

Format 256 256 1

FrameBegin 1
Display "outputimage" "framebuffer" "rgb"
Projection "perspective" "fov" 40

WorldBegin
Surface "test"
Color [ 1 1 1 ]

Translate 0 .1 3
Rotate 50 1 0 0
Torus .65 .3 0 360 360

WorldEnd
FrameEnd

Discussion

  • Chris Foster

    Chris Foster - 2008-02-10

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    Originator: NO

    This crash was being caused by the fact that faceforward() needs the geometric normal, Ng, to operate internally, but that fact wasn't specified by the corresponding CqFuncDef. I fixed this small problem in svn revision 1896.

    However, the shader is probably malformed, and won't do what the user expects anyway. I think we need to make this a compiler error somehow, possibly by restricting access to the standard variable symbol table in the instance variable declarations section?

     
  • Chris Foster

    Chris Foster - 2008-02-18

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    user_id=1086736
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    I'm downgrading the priority of this bug as the crash has now been fixed.

     
  • Paul Gregory

    Paul Gregory - 2008-07-10

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    Originator: NO

    This has been further lowered, it no longer crashes, and PRman raises a runtime error with this shader, so it's invalid anyway. We'll need to catch it somehow either at compile or runtime, but that's for the future, after 1.4.

     

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