#432 Duplicated tracks when Binding to Parent

closed-rejected
nobody
None
5
2010-08-07
2010-08-06
Anonymous
No

When selecting children of and object and the Binding to Parent Skeleton, two new (and duplicated) tracks are added to each object.

Here i have a video showing the simplest way i know to bind objects to another (like eyes to a head), just for you to check my steps that i'm sure are ok.

Now, suppose you have a head with two binded eyes. Now you add a hat, or multiple objects to the head. I you use the same procedure i use (selecting children and then binding them to a parent's bone) the the eyes will end up with 6 tracks: 2 originals (useless now), 2 for the first steps, and 2 more for the second step.

Regarding to my example, you may say: "don't select the eyes again". But suppose my skeleton has changed and the bones are different now. Then the eyes should be re disposed.

Discussion

  • The file i'm using in the video tutorial.

     
    Attachments
  • Peter Eastman
    Peter Eastman
    2010-08-07

    • status: open --> open-rejected
     
  • Peter Eastman
    Peter Eastman
    2010-08-07

    This is working as designed, You should only bind a given child object once. See the Animation chapter of the manual for a description of how to modify what part of the parent skeleton a child object is bound to.

     
  • Peter Eastman
    Peter Eastman
    2010-08-07

    This is working as designed, You should only bind a given child object once. See the Animation chapter of the manual for a description of how to modify what part of the parent skeleton a child object is bound to.

     
  • Peter Eastman
    Peter Eastman
    2010-08-07

    • status: open-rejected --> closed-rejected