Learn how easy it is to sync an existing GitHub or Google Code repo to a SourceForge project! See Demo
Extracted curves seem to incorrectly inherit the
coordinates of the objects they were extracted from.
Example from link shows an extracted curve that reads
X=7, when it should read X=4.
Logged In: YES
I don't know what you mean by "incorrectly". When you extract a curve,
the curve object will have exactly the same position and orientation as the
object you extracted it from, and each control vertex of the curve will be at
exactly the same position in local coodinates as the corresponding vertex
of the original mesh. That's the intended behavior. It makes it much
easier to match up objects.
Logged In: YES
That seems counterintuitive. :)
A ground-level kitchen sink is not going to be in the same
place as an upstairs washroom sink...
But currently, it appears that if I have a house object, and
I want to extract some curves from it in an upper area of it
to use to locate and to begin modeling the upstairs washroom
sink from, AoI is telling me-- vis-a-vis those extracted
curves and their coordinates-- that the upstairs washroom
sink will not actually be upstairs per se, but, rather, will
be floating somewhere in the middle of the house. I mean,
sure, they're where they're supposed to be, but how do I
align completely new, unextracted curves against those
extracted curves if they are all the same coordinates as the
original house object?
...If I want to create a kind of scaffolding using extracted
curves, it is currently exceedingly difficult to add and
align any extra curves relative to the scaffolding when all
the scaffolding's curves are inheriting the same coordinates
as the object!
So, unless I'm missing something, an option to reset local
coordinates (of any curve or object-- extracted or
otherwise) would seem very desirable, if only from a