From: SiegeLordEx <sl...@ai...> - 2014-07-27 13:51:39
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On 07/26/2014 11:47 PM, Trent Gamblin wrote: > The first thing in prim_directx.c is a function, is_legacy_card. The > comment says that older Intel cards are broken and can't handle 3 things > so some vertex rearrangement is done. It says they don't support shaders. > Testing on Intel 945, the card does support shaders (Pixel Shader 2.0), > but is_legacy_card checks for PS3.0 (even though everywhere else we use > 2.0) and if 3.0 isn't supported the card is deemed "legacy". > If I leave this as is, untextured primitives draw pure white, no matter > what color is used. Textured primitives/everything else draw correctly. > What's interesting is if I return "false" from is_legacy_card, > everything works perfectly fine. The comment mentions > DrawIndexedPrimitiveUP, which I didn't check that it was used but > textured primitives, untextured primitives both draw correctly > (al_draw_prim and high level primitives) if I return false. > Not sure, SiegeLord can you clarify which cards this is supposed to > detect? Intel 945 is a very old chip. > Thanks, > Trent Did you check ex_prim's indexed primitives? -SL |