Bear with me, this may get a little technical.
Mojang has been busy incorporating both Optifine and MCPatcher features into Minecraft. Even now the video settings windows looks suspiciously similar. Shaders and vastly improved responsiveness is a more than welcome improvement. This new snapshot feels so smooth I don't want to play Minecraft 1.6 anymore.
I'm eager for the new release. I can honestly say we weren't thrilled with the last, but it turned out for the best. This time we are thrilled to be working on 1.7 - we're upping the ante too. 64x resolution may not cut it.... read more
Updating ACME Pack via SourceForge is increasingly unreliable, and updates are lagging behind our greatest traffic generator, Planetminecraft.com - the players are busy playing, and that's what this game is about.
A recent unforced hardware upgrade has enabled me to test the highest resolution of the ACME Pack. I won't assume there aren't bugs just because I don't hear about them. We're doing our best to support it.... read more
Sourceforge got all the updates last this time, because when it comes down to it SF was the most time consuming to update. Logistically this will require some sorting out - as our monthly downloads increase we have to figure out the best hosting solution, because SF and MediaFire aren't cutting it.
We have updated the pack for August, including new roses, "endcut" trap doors, new flowing water, horse GUI elements and the very important enchantment table glyphs. Also, as a bonus all of the MCPatcher custom color features added in the "August Repair" which followed the update are included.... read more
I promise that's the last time I... no. I won't promise that. We'd planned to be much closer to the release of Minecraft 1.6 than we are, but we've arrived and that's what matters. There's something to be said for giving your best.
No chance were we going to release a half-finished product. It's a terrible trend in the texture/resource community. Tumbleberry and I see it as a lack of confidence and peer support, and not the digital kind. That's not enough. It's also an excuse for Mojang to slack in providing much needed support to the creative work they benefit from.... read more
While on the road to the first release of ACME Pack for Minecraft 1.6 we've run into a few unavoidable technical issues:
The 64x resolution version of the ACME Pack for Minecraft 1.5 is now available.
Get it here: http://acmepack.wordpress.com/downloads/
64x is back up on the board, as it doesn't detract enough from the intent of the ACME Pack. We will be rolling out versions of this resolution for Minecraft 1.5.x and 1.6, respectively. Meanwhile, ACME Pocket Pack is on hold until the release of Minecraft 1.6 on July 1st.
Until then, ta!
Watch Minecraft Dooting Survival.
Look it up on Youtube.
As the title says. 512x is next. Our upstream bandwidth is really quite laughable. ^^
Blazebug and I have been playing survival with the ACME Pack, and it's worth noting that doing so is prompting some pre-1.6 changes, such as thinning out snow. We're rolling out these changes because snow has a significant impact on framerate. (As in yours might suffer, as mine did.)
Who knew 128x was so demanding?
As always 256x and 512x will be updated as soon as the uploads complete.
Don't forget to share and like us on facebook!
Dead grass and crashes no longer. The 256x and 512x versions of the ACME Pack are updated. Unless I hear from you I expect that will be the last update of these packs until 1.6 are released. Which, by the way, is in progress. We're making some hard decisions to counter the odd design choices at Mojang.
It's "dun", not "creamy". That's "creepy", not "creeper".
ACME Pocket Pack is also in progress.
Finally we are developing a new showcase website to better display our packs unique features.... read more
If you're using the ACME Pack 256x 1.44 I'm sure you've noticed that the grass is well, dead looking. We're on it.
Meanwhile we're developing the mobile edition of the ACME Pack, which will be easier to test, thankfully, and should arrive with few - if any - bugs. I hope to have that ready by the end of the week.
Finally, re-organization of the pack for Minecraft 1.6 has begun. When we understand better how the horses are put together we'll begin work on those. Random mob at core level supported, eh, Mojang? We can hope!... read more
Missing a mushroom or two? We've located the missing mushroom texture and have applied a fix in version 1.44. 128x is available now, and as always 256x and 512x are on the way.
So already we've identified a couple of issues that we will address in the next release as soon as next week. If you've noticed the Milk Bucket and clashing armor items appearing in the GUI screens, we're on it.
Short trip between beta to full release and a full .39 steps from 1.0! We've done it, and so has Mojang with a total overhaul of the modification system associated with texture packs. Now called "resource packs" nearly all aspect of Minecraft will be accessible to the player. This means the splashes.txt we'd hoped to modify is as well, and in tests of the snapshot format, works just fine. It's mollifying that I won't have to learn java to write a mod for it. That's another thanks we owe them.... read more
We're done, and now rendering our files for all supported resolutions. Expect an update... tomorrow, with all files complete.
After that... Minecraft Mobile!
Ta for now!
We owe a lot of gratitude to many, and when the texture pack is released, included will be a "credits.txt" taking due note of all who helped us reach our goal. Most recently, Dayanto's Panorama Kit (http://www.minecraftforum.net/topic/792414-152panorama-kit/) took all the pain out of creating the oh-so-necessary files for our pack's panorama. Thanks to him we're all the closer to release.
Until the release day I will be updating this blog more frequently for those associated with the project.... read more
v0.618 folks, on the cusp of switching to beta mode, during which we plan to quality check our textures, square out all the edges, and prepare for the official release! Has it been nearly three months already?
Most certainly yes.
Coincidentally we have asked FreestyleOMG aka "Doot" to review our texture pack during the beta process. We're hoping to have a video review to push out with the public release of the texture pack. We've been very pleased with his work and his charming personality, and we're glad to associate with him.... read more
Here we are, another update closer to release. Counting files doesn't always give a clear impression of progress. We've arrived at v0.578, which leaves less than ten textures to complete.
However, that does not mean you'll be seeing any downloads. Once complete we will be entering the beta phase, during which we will be testing and examining all of our textures for accuracy, consistency and compatibility.... read more
We completed a review of the 587 files in the 1.5.x release of Minecraft's texturepack. There are a handful we won't be covering, since they're either "red herrings" or not implemented. Amazingly, since our last count, we've skyrocketed through over 100 textures. At v0.521, only 66 textures remain.
That puts us at approximately 89% complete, if you want to see a percentage. What's left? Half a dozen mobs, a few animations... and other stuff. Tools, weapons, armor, minerals and building materials are complete. Important stuff, right?... read more
Deliberating just what to do with the so-called material dubbed "quartz". We had some conflict over it's real world attributes and the manner in which it is implemented as a material in Minecraft, because it affects how we will portray the substance.
No spoilers, naturally, but we're pleased with the result. Since I'm on record now - I'll say we're defying the rules to some extent, since quartz does not a viable building material make. It does not occur in large enough pieces.... read more
We're reaching some of the grittier textures of the texture pack. From what I've seen out there - many who began with an idea stalled and parked on the curb never to continue at about this juncture.
Just so you know, v370 is the current version. v400 approaches.
I anticipate that scaling the entire pack down to 64x and 32x once for release will eat up the better part of a day. I hope to use a batch rout to quicken the process.... read more
Tumbleberry and I were struck pretty hard with the seasonal flu. We're recovering steadily - though not as quickly as we would prefer. With the encroaching commits of horses, armor and carpets to complicate things...
...carpets? Jeb, don't you lot realize carpets are not only impractical (especially without the machinery to MAKE them...) but are also a health hazard? Minecraft hopefully will never have to experience an industrial revolution. I can see the use of ... oh, perhaps a quiver, or haystacks as promised, but NOT carpets.... read more
For the first time in this development process we took stock of the total files completed and just how many we have left to generate. Let me tell you... there were numbers. Many numbers. I had to perform arithmetic. Math and I grumbled angrily at each other over a yawning gorge.
It isn't pretty. My trusty calculator was braver than I and bridged the gorge, making everything a-right.
We now have a very clear idea of the numbers, and we're glad we didn't start with these lists to begin with.... read more
Answering questions... that's what the Wiki will be used for, and for the attribution of credit for things like fonts we've used in the texture pack. Tutorials and templates are also being considered. We've made a lot of these and they would be useful to you lot.
What-goes-where-does-what has been little to none with the texture pack making ... people. I can't say "community" because I haven't seen one, which doesn't make any sense to me. Sharing knowledge and tips would make texture packs better, don't you think?... read more