3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.
More dynamic lighting (0.1.1)
Skipping through the phlogiston fields (0.1.1)
Zapped by lightning (0.1.1)
Bullet lighting tunnel walls (0.1.1)
Main menu (0.1.1)
In the thick of it (0.1.1)