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Philip Allison

3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.

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More dynamic lighting (0.1.1)
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Skipping through the phlogiston fields (0.1.1)
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Zapped by lightning (0.1.1)
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Bullet lighting tunnel walls (0.1.1)
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Main menu (0.1.1)
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In the thick of it (0.1.1)


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