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Another platform added for GrayLight
Yes, Dion confirmed it a few days ago - that GrayLight can be compiled, and does execute under OS X (on x86), there are slight changes to be made to the makefile to support extra parameters that are needed for the Frameworks that OS X uses. Be aware that to compile GrayLight under OS X, you will need the SDK, apparently available from the OS X DVD. I'm not totally sure if it works on the PPC platform yet, so I'll confirm this when it does work.
In other news, we weren't able to get nighthawk-2.3 to compile under OS X, due to the autoconf scripts needing a rewrite. I'm still on the hunt for someone who can weave their way through the mess we currently have as autoconf scripts.
In addition, there is still the issue of NightHawk not running properly on the XFree server of NetBSD, though it'll display properly on another X server when being run from the NetBSD machine. Strange, to say the least.
2007-07-24 23:52:43 UTC by viking667
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Welcome Home, with sound effects.
This is a big welcome to the project's original author. Drumroll..... Jason Nunn! Along with this comes more code from Jasos, a trial sound engine so that we can all hammer-bang on the code and find whatever weak points there are. Some points: it's a trial, and I'll (viking667) be testing this on other platforms than Linux, such as BSD. Secondly, I'm not clear yet whether this is for GrayLight or for 2.x.
In addition to that, I believe that Jason has also converted the theme track into an mp3. I can't WAIT to hear this one!
So, welcome on board, Jason.
2007-01-12 22:39:04 UTC by viking667
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NightHawk hits the OpenBSD platform running
It seems that /dev/audio works acceptably as a /dev/dsp substitute on NetBSD and OpenBSD. The game works fine on OpenBSD, but not so fine on NetBSD. Sound works but not graphics.
Will return when I have more news.
2006-08-20 23:59:16 UTC by viking667
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Good God, where are all these daemons coming from?
I'm mad. Officially. I've got all three publically-available BSDs on my machines, so that I can develop Night-Hawk further, and I've just pulled down
NightHawk to my OpenBSD install, which is the only BSD I haven't seen a NightHawk package available for. That, and of course, OS X (Darwin). Just to let you know that yes, I am still investigating options, and still working on stuff.
Jason (the original author) has been in contact with me and offered me some help in regard to revitalising the sound engine, so we shall see where we take the project from there.
Cheers, all.
2006-08-16 09:28:24 UTC by viking667
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Slight problems under Solaris 10 (3/05)
I compiled Nighthawk-2.3 under Solaris, after changing a function slightly in nighthawk.cc to call lockf() instead of the BSD-esque flock(). It compiled. It even ran! There are still some slight problems however, and bugs popping up that I hadn't seen before. The sound engine didn't compile, of course, but that's because I haven't found some sound-related stuff under Solaris. Sound's not essential, but it'd be nice. Final problem I note here is: on Solaris, they use gmake rather than make, so I'll have to add some instructions for SolHeads to compile.
2006-05-26 20:28:47 UTC by viking667