Code Scrapped; Version Reset
The original code I was using was based on a list of objects tied together with pointers. I've found that either that is way too slow or my texture accessing algorithm is slowing all my code down.
Since my last release, I've scrapped all the code that used a pointer-based database system, and I've begun to rewrite my code almost from scratch. I will be using a new file type as well as a new method for interacting with the world. As for the rendering code, I will import that into the new system. Please wait as I take my sweet time to revamp many parts of this program.
2003-05-13 02:20:54 UTC by hex314