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Admin Mod 2.50.60 released. Now also for AMD64.
We have released an update to Admin Mod, version 2.50.60. This one isn't packed with new features but mostly little changes and additions. We bring you three new scripting functions which might come in handy, cvar_exists(), get_timer() and valid_mapex(), and a math library of fixed point math functions like power, sqrt, exp, log, cos, etc. in math.inc. Two small exploits got fixed and the MySQL version has a new mysql_port cvar to specify the port of your MySQL server should it differ from default.
Thanks to Felix, the plugin_CS got an overhaul, so make sure you update your copy. It can now delete previously saved map and server defaults and has team- and playerspecific restrictions implemented. On the Windows side the new, improved installer is integrated which we already linked to in other news. Especially for you listenserver users is the possibility to use 127.0.0.1 as the loopback address in your users.ini file.
As the above doesn't amount to much, here is the real reason we didn't want to keep you longer from getting this new version: we are now AMD64 compatible. Yes, that's right. Admin Mod now has an AMD64 version for the growing number of Athlon64 and Opteron server owners. Note, that the binary format of the compiled Admin Mod scripts does also differ from the 32bit counterpart. That means that you will need to compile plugins for 64bit servers seperately. We provide a new compiler, sc64, for that purpose. But if you make use of the "compile" and "compile_all" scripts, you should not have to worry about that. By default these scripts will compile for the platform that they are run on. That means that if you run compile_all on a 32bit machine, you will get 32bit .amx files in the binaries directory. If you run it on an AMD64 Linux server, you get 64bit .amx64 files in the binaries directory.
But if you want to cross-compile, i.e. you want to compile plugins on a 32 bit machine (Linux or Windows) to use on a 64bit server, you will have to tell the compile_all script so. You do that by adding the -64 switch to the commandline to get 64bit binaries and the -32 switch to explicitely request 32bit binaries.
As usual the Changelog can be found next to the files and has more details.
2004-08-22 15:55:17 UTC by darope
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Preliminary version of updated Admin Mod Windows Installer
For Admin Mod we provide you with a small script, called install_admin, that you can use to install Admin Mod for the various MODs that you want to use Admin Mod on. The Windows version (install_admin.vbs) will also handle the peculiarities of the Steam platform on Windows.
Given the dynamic nature of Steam, it can happen that the installer won't work in all cases. For example, the current installer still relies on Steam account names being valid email addresses since that is what they had to be in the past. Meanwhile Steam has changed and you don't have to use an email address for your account name anymore.
We have updated the Admin Mod Windows Installer to work with new Steam account names again. We have also made some other changes to the user interface to make the installation process easier for you.
In order to not have you wait until a new Admin Mod version comes out, you can now download the updated version[1] seperately. Simply open the Zip archive and *replace* the install_admin.vbs in your "Adminmod" folder with the one in the Zip archive.
[1] http://www.adminmod.org/downloads/update/install_admin.zip
2004-06-11 15:14:50 UTC by darope
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Admin Mod version 2.50.59 released
We have released a new version of Admin Mod: 2.50.59. The main reason for this update were the crashes of Linux servers caused by a recent Steam update. The server engine interface was changed in a way making it incompatible with the one of 311x servers. Thus you will need binaries of Metamod and its plugins which are specially compiled for either a 311x (Non-Steam) or a 112x (Steam) server. The normal Admin Mod is targeted at Steam servers. If you run a 311x Linux server then you have to get replacement binaries for Admin Mod and Metamod which we provide on our downloads page[1].
In addition, this version does include some minor changes. We have fixed a bug causing kicks not being executed properly in some cases and have added a scripting function to display a MOTD window.
One more change should be interesting for users of a Steam Windows listenserver. With this version you are no longer required to provide a password for Admin Mod as the user who started the listenserver. Admin Mod will authenticate you automatically and grant you reserved slot and reserved nick access. For additional acces rights you still need to have to have an entry in the users.ini file with your nickname and your access rights. We recommend using a password for your entry in the users.ini file to keep others from gaining your access rights unrightfully. But you don't need to fiddle with any adminpass.cfg files anymore, Admin Mod will recognize you automatically. Just to make it clear again: this is only true for the user who started the Steam listenserver.
As usual, see the changelog[2] for the details.
As the situation with Steam seems to have improved by now, you may have less problems with installing Admin Mod on a Steam server via the installer. Always make sure you have your server configured and running before attempting to install Admin Mod. But since some may still encounter problems caused by a missing liblist.gam file, I would like to point out again our information on installing Admin Mod on Steam[3].
References:
[1] http://www.adminmod.org/index.php?go=downloads#am
[2] http://sourceforge.net/project/shownotes.php?release_id=207257
[3] http://www.adminmod.org/index.php?go=steam_install
2004-01-04 21:35:54 UTC by darope
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Admin Mod version 2.50.58 released
Admin Mod is a Metamod plugin for Half-Life game servers and Mods. It provides a high granularity of access to various admin commands and features a scripting engine allowing server admins to write custom scripts for their administration needs.
The 2.50.58 release ensures complete support with the new Steam servers now. What is more, the dreaded loss of access rights on map changes has finally been fixed. The plugin_CS has been rewritten and comes with weapon restriction for CS 1.6, which has also become more comfortable now.
In the New Feaures department we bring you a version that supports PostgreSQL. You can use an #include directive in configuration files to include other files or you can load all the plugins from a directory by simply using the directory name.
All in all we recommend this update for a smoother Admin experience on your Steam and 1.1.2.0 servers.
2003-10-06 20:16:54 UTC by darope
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Admin Mod 2.50.56 released
Admin Mod is a Metamod plugin for Half-Life game servers and Mods. It provides a high granularity of access to various admin commands and features a scripting engine allowing server admins to write custom scripts for their administration needs.
Version 2.50.56 brings support for VALVE ids used in DoD 1.0 Retail and STEAM ids used in CS1.6. It also adds the option to use MD5 hashes to encrypt passwords and can convert script binaries between Windows and Linux format on the fly while loading them. The Small scripting engine has been updated to version 1.8.4 and some minor bugs got fixed.
For a full list of changes please see the change log:
http://sourceforge.net/project/shownotes.php?group_id=3570&release_id=171513
2003-07-14 22:21:00 UTC by darope