Project News for Hack and Slash

  • H&S at GameBlender.org

    Hack and Slash is on the front page of http://GameBlender.org today. Now the invitation to be involved has been extended to the blender gaming community at large.

    2005-03-17 06:45:45 UTC by bfgalbraith

  • MaM moved to WikiRPG.com

    The latest working version of the Mano a Mano Role-Playing System will be found at WikiRPG.com, until further notice:

    http://www.wikirpg.com/en/index.php/Mano_a_Mano:Table_of_Contents

    This WikiRPG.com Mano a Mano version is under the CCA-SA liscence. WikiRPG.com makes it faster for us to edit Mano a Mano.

    (Right now it is listed there under "Experimental systems.")

    2005-03-15 03:55:42 UTC by bfgalbraith

  • H&S Computer Game Developer release requires Blender

    The latest Hack and Slash Computer Game release is for developers only. It requires Blender to run and/or modify. It does not use any version of the Quake engine, but uses the Blender game engine instead. In some ways it is more advanced than the last stand-alone quake-based version we released (multiple player for one computer,) and in many ways it is less advanced.

    (It is not develped enough for players - if it was, we would have included a stand-alone version that did not require Blender to run.)

    2005-03-08 18:34:47 UTC by bfgalbraith

  • H&S RPS = MaM

    One of the previous names of the "Hack and Slash Role-Playing System" from the '90's, was "Mano a Mano". We have changed the name of the H&S RPS back to the "Mano a Mano Role-Playing System." From now on, when we say "Mano a Mano," you'll know we are talking about the paper&pencil side of the project. When we talk about Hack and Slash, you'll know we are talking about the computer game.

    Originally, "Mano a Mano" meant "player vs. player" or "playing without a game master."

    Hack and Slash uses Mano a Mano based rules.

    2004-12-30 23:20:11 UTC by bfgalbraith

  • H&S RPS v.2003 is due out

    The biggest change to the upcomming RPS release is a new kind of ability, which is as a catagory called "disabilities," that works on the same PPV scale as our current abilities, exept for that these disabilities PPV bonus counts against your PPV total (instead of for your PPV total, so in another words disability PPV is negetive PPV,) and disabilities are more general than regualar abilities, and disability bonuses count against (instead of for,) your success rolls (so a disability bonus is in effect a negetive bonus.)

    For example, the "Far Sighted" disability counts against Marksmanship and Navigation rolls, as well as any other rolls normally requiring long range vision.

    2003-01-22 18:42:38 UTC by bfgalbraith