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SDLGL has moved
The SDLGL-Part of the code has moved to it's own project 'sdlgl' on SF net. I'm don't plan to work furher on this porject. My main project is 'Free Space Colonization', a Turn based 4X-Strategy game.
2006-01-22 13:13:07 UTC by bitnapper
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SDLGL - Code for ISO map grid input
Here is the map-grid code extended for sensing of mouse input. Lacks of support for the adjacent tiles. This will be added in another package.
2004-08-11 17:28:30 UTC by bitnapper
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SDLGL - Code for map grid input
The new example is source code and display for handling key and mouse input for a 2D-map grid.
It is designed in a way that it can be used for nearyl any kind of 2D-map
2004-08-08 11:41:23 UTC by bitnapper
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SDLGL -Turn based example
The new example shows how turn based input can be achieved using the SDLGL - Game loop. Additional anymation can easy be implemented.
2004-07-30 06:24:33 UTC by bitnapper
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First of SDLGL-Examples
I added one of a few planned examples how to use the SDLGL-Functions.
2004-07-25 15:52:57 UTC by bitnapper