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Exult

Project News for Exult

  • Exult Version 1.2 released

    After two years of development, we are pleased to Version 1.2 of Exult, the multi-platform engine for playing the classic game Ultima 7. This release contains many bug fixes and gameplay enhancements.


    Changes include:

    1. Party formation like the original U7.
    2. Support for arrow/keypad walking/running.
    3. OGG Vorbis music system.
    4. Improvements to NPC schedules.
    5. Additional paperdoll art.
    6. "Scale2X" scaler from Andrea Mazzoleni.
    7. Improved combat with pausing, hit display, and targeting.
    8. Port to the Zaurus.
    9. ExultStudio improvements, including porting to GTK+2.

    2004-06-21 11:26:33 UTC by jsf

  • Exult 1.1Beta1 released

    Exult is a complete game engine for running Ultima 7 on a variety of operating systems, and also includes ExultStudio, allowing you to make your own mods or even completely new games. This release includes many bug fixes and usability enhancements, including combat improvements, OGG Vorbis support, additional artwork, party-formation, and the port to the Zaurus. In addition, ExultStudio has been upgraded to use GTK-2.x, and has had many bugs fixed.

    2003-07-31 12:17:10 UTC by jsf

  • Exult Release 1.00

    After four years of work by more than a dozen developers, and with help from hundreds of users, Exult, the engine that lets you play the classic game Ultima 7 on almost any modern computer, is having its official 1.00 release.

    2002-11-07 14:22:56 UTC by jsf

  • Exult RC2

    With another round of bug fixing, we have release Exult RC2, hopefully our last evaluation release before 1.00.

    2002-06-06 22:52:45 UTC by jsf

  • Exult RC1

    After several weeks of Beta testing and bug fixes, we have provided our first Release Candidate for 1.00. We have fixed a large number of bugs since Beta1, and, assuming no new major bugs are found, hope to release 1.00 with few additional changes.

    2002-03-13 19:20:08 UTC by jsf