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Thinking about JAVA
We've been thinking a lot about the problem of portability lately, and have come to the conclusion that all we need is a language that gives us basic graphic primitives (and math). The best possibility is to use JAVA (and take a small deficite in speed). We hope that that's also OK with those of you that would not use any language higher than binary code :)
2008-01-30 11:13:25 UTC by marufaberlin
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No Win32 Support any more
We have decided to use the XLib drawing library to draw the realtime visualisations, mostly becauseit is the fastest graphics library we can currently get. As the XLib is only available in Linux or other UN*X based systems, we cannot provide support for Windows anymore, unless someone takes pity in us and writes some code to translate the Win32 version to DirectX.
2007-12-14 11:19:28 UTC by marufaberlin
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Free Dimensions: GUI Version 0.1 Alpha finished
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
Does anyone have some champagne? We're celebrating, as finally the first version of the GUI is finished. We're just cleaning up some of the GLADE callbacks, and then it'll soon be posted in the SVN Repo.
2007-12-11 17:47:56 UTC by marufaberlin
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Starting with the practical work: GUI designing
Hi, thanks for all your patience, I know we weren't doing that much programming until now , but now we started designing the GUI in glade. This is a huge milestone for us, as it represents the transition from planning stage to the first programming. We hope that the first files for the gui will soon be uploaded.
2007-12-07 18:49:41 UTC by marufaberlin
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3D Rendering Algorithm finished
We are happy to say that at last, after lots of work, the heart of the renderer, the rendering algorithm is finished. This algorithm maps a 3-Dimensional point onto a plane as seen from a predefined camera. We are sorry that it took so long and hope that the development will speed up a bit in the future.
2007-10-27 16:49:43 UTC by marufaberlin