Finally we are confident enough to release our current version to you. We are starting a new round in december and plan to repackage a new version for downloading within the next 2 weeks.
We will provide a ready to go database in MySQL 5.1 with all of our current game data like buildings, ressources, ship modules, researches and so on. We made some progress on customizable content, but it is still necessary that you bring some programming skills in Java with you if you really want to do significant modding.
We are working currently on a setup routine to help interested people setting up the game easier. If there is any interest in modding the game, please let us know on sourceforge forums or our forums at http://www.thedarkdestiny.at
We would really appreciate if there are people who want to mod our game to their own needs, and would be glad to help you achieving your goal by making our game more generic and moddable.
Yeah, it's nearly done! The new round is already startet and also english speaking players are now welcome (even the translation is not quite complete yet).
As we have many new features now, we still need to track some bugs down. As i'm a bit of a perfectionist, i don't wanna bother you with too many bugs and incomplete features. But you may look forward to an "Installation Guide" which will be included in next download package.
Still the most recent code can be downloaded from SVN, if you need a corresponding database don't hesitate to contact us in our forums.
It's already been over a year since last news entry. Much has been done ... about 80-90% of the game has been refactored. The game supports now full multi-language and many improvements have been done in usability and user-interface.
I'm still planing to make the next release version much more friendly in terms of setting up the game. Therefore i've implemented a setup routine which combines all necessary steps to reset the server and start a round.
Hopefully we can provide you which such a version end of this year. (Yeah i know, i wrote similar stuff about 2 years ago, but this time it's serious stuff :D )
So i change all descriptions to english slowly as we are currently doing a major refactoring of the game and also support multi language.
As the old code has grown over time and got very attractable to bugs and redundant code parts, we have started to do a major refactoring of the whole game.
The most important steps here focus on:
- Clear separation of user interface and application logic
- More sophisticated and performant database connection framework
- Multilanguage support for the whole game
- Better understandable code
Currently it is not possible to say when we will have finished the refactoring, but we already did nearly 100% of the translation to english. Also we have done major progress in seperating UI from application logic and creating the database framework.