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2.0 in preparation
Nope, this project is not dead. It just slept for a long time!
Instead of continuing the 1.x release and try to implement animation, 3D and other exciting new features, I decided to rewrite endlos from scratch with those features kept in mind for the new architecture. The first 1.0.0 release was a simple 2D renderer with multithreading support.The subsequent releases added more features until I came to main features like animation and 3D. Due to family affairs, I didn't have time for endlos, alas.
Now, I get more time for endlos :-) And I started experimenting with 3D APIs. I will probably use JOGL, but I still hope, that there is something simpler to install and configure for the end users. Let's see ...
So, don't give up and perhaps, a beta version will arrive somewhen this year ...
Good luck!
2008-08-16 12:15:34 UTC by mhilpert
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1.1.0: Printing
2007-08-01 : Version 1.1.0 - Print
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NEW:
1. Image popup menu item 'Print Image' to print the fractal image to your printer.
(See troubleshooting section for printing problems.)
2007-08-01 23:22:46 UTC by mhilpert
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1.0.1: faster
2007-05-26 : Version 1.0.1 - faster
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CHANGED:
1. Performance improvements. Demo fractal "Sun" now takes 01:47:55 (10% faster).
FIXED:
1. Pausing calculation (CPU usage = 0%) didn't work.
2007-05-26 19:21:37 UTC by mhilpert
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1.0.0: stable 2D fractals
2007-03-30 : Version 1.0.0 - 2D fractals
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CHANGED:
1. Default number of threads is number of (virtual) processors. On a dual core or a
pentium with hyper threading this will be 2. This will use the theoretical optimal
number of threads by default.
2. Pause button replaced by CPU usage slider for fine grained system load.
(0% same as former pause.)
2007-03-29 23:47:37 UTC by mhilpert
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0.20.0: threads & color functions
2007-03-05 : Version 0.20.0 - threads & color functions
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CHANGED:
1. Coloring function "Function" renamed to "Function1". Migration: in you fractal XML
files, rename value of <colorMode>:
<colorMode>Function</colorMode> to <colorMode>Function1</colorMode>
2. Misc. GUI changes.
3. Thread count is not squared anymore. The image is now tiled into the exact number
of threads. This leads to misc image tiling depending on the possible tile factors.
FIXED:
1. Randomize colors didn't work for deep iterations.
2. Demo fractal settings were reused so that once a demo fractal was changed,
the new fractal hasen't used it's saved settings but the last changed.
NEW:
1. Cycle through color maps with mouse wheel when mouse pointer is over color
maps list.
2. Eighteen new coloring functions.
3. New post processing effects 'posterize', 'threshold', 'rotate'.
2007-03-05 16:57:30 UTC by mhilpert