-
Solar Empire: System Wars progress
A large amount of progress has been made since the last release of System Wars around 9 months ago.
Players can successfully register, login, join a game and move around the star map.
Administrators can edit game variables, change settings and generate a number of different Universes using the new modular Universe generator.
We are looking for developers to speed up the development of System Wars. Please contact the project administrator or post a forum message for more information.
2007-03-09 13:48:22 UTC by mjacdotuk
-
Purely SE 3.07 released
10.5 months after it's last release PSE has released 3.07, a simple bug fix release to make it the most stable Solar Empire release to date (hopefully :-) .
Also includes improved install.txt.
2006-09-29 17:29:02 UTC by moriarty
-
Solar Empire: System Wars 0.9.12
System Wars 0.9.12 is the latest version of Solar Empire, a multiplayer browser-based strategy game.
Solar Empire is a highly competitive, web based, space combat game. Master the arts of colonisation and exploration while playing a noble but precarious game of warfare to ensure survival.
The latest release fixes a number of issues and adds new features.
Twenty-five files have changed since the last release -- some of which have been almost re-written. One major change is the message and forum management: messages can be sent by the game-system without an associated user_id for
attack messages -- another addition in this version -- with the name specified in the code.
See the release notes for more information.
2006-03-28 21:02:59 UTC by mjacdotuk
-
Solar Empire: System Wars 0.9.11
System Wars 0.9.11 is the latest iteration of the Solar Empire codebase.
The main changes since 0.9.10 include new functions to provide a more logical interface, especially when manipulating star-systems and ships; some files have been renamed to increase conformity; as usual various bugs and code problems have been solved.
Death checks are processed coherently in the shops to prevent exploitation: buying upgrades or such when the player has not got a ship.
Various XHTML upgrades. Layout upgrades to prevent problems on low resolutions and with different browsers.
Fixed a nasty bug stopping the Solar Empire story from displaying.
The ship shop file is now separate from earth.php.
2006-03-14 19:59:17 UTC by mjacdotuk
-
Solar Empire: System Wars 0.9.10
Solar Empire is a public domain/GPL browser-based strategy game (BBS). Users control fleets, planets and equipment to conquer the galaxy. Almost limitless variation given by advanced customisation options.
A lot of problems have been fixed in this release: the first stable version should be available soon.
Updated the SQL schemas: auto_increment has been removed from all fields; many integer fields are now unsigned; specified lengths have been removed from integer field definitions since the default is better.
Edited all the INSERT queries manually to find a new id using the generic newId(table, field) function. Hopefully the database structure will remain constant over the next few releases.
The universe generator has been patched; maps can be generated again; links are stored in an array instead of a string in all circumstances.
A few XHTML and CSS upgrades. Tables now have a defined background colour to prevent it appearing broken if the structure is written badly.
The ship editor has been removed because it was illogical and conflicted with new database fields.
Clan invites are removed when the clan is disbanded or the game is reset.
2006-02-20 17:22:02 UTC by mjacdotuk