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MonkeyWorld3D

Project News for MonkeyWorld3D

  • Version 4.1 available

    MonkeyWorld 3D 4.1 is now available for download. We don't call this a final release yet, because we all know too good, that there are still issues in this release.
    Many thanks go to all the people, who have made this version possible.

    Click here to get the release notes: http://netts.org/announcement-4.1.pdf

    Click here for the downloads http://sourceforge.net/project/showfiles.php?group_id=144749&package_id=287498&release_id=619311/&abmode=1

    2008-08-19 10:10:28 UTC by tareqdoufish

  • MonkeyWorld3D 4.0.2 released

    We are proud to announce the release 4.0.2. This release is way better than the previous release, in many fields, and much easier to use.
    Here is the list of changes that we have already introduced in the 4.0.2 release.

    1. Migration to latest jMe release.
    2. Migration to jme physics latest.
    3. Enhanced selection facilities and spatial movements. Both in the single selection and multiple selection, there are now free movement tool plus the gizmos.
    4. Multiple selection in the editor, you can now select more that one object in the editor, and change its transformation attributes, like translation rotation, and scaling, both with gizmos, and free movement tool. Multiple and single selection works from both the 3d scene, and the content outline view. Also the selection gets reflected on both sides, if you try to select from the 3d scene, then it will get reflected on the content outline, and vise versa.
    5. Cloning object via free movement tool by holding the CTRL button.
    6. Cloning of render states via the drag and drop, if you have a spatial with some render state activated on that spatial, then it's just enough to drag and drop that state to a destination spatial, and it will get applied.
    7. Alignments tools in the editor, you can align your spatials in the 3d scene, align bottom, top, left , right, and in the z direction as well. Make the same distance between those spatials as well.
    8. Enhanced code.
    9. Adding of the missing command components, there was some set of missing commands from some of the components in the editor, now they are all in there, so every move in the editor, can be rolled back, and redone as well.
    10. Improved content outline for the missing objects, now almost every thing show in the content outline, like controllers, lights, states, textures, … .
    11. Improved way to delete your items from the editor.
    12. Code refactoring to be easier for other users to extend the functionality of the editor.
    13. Preferences for the camera, and the threshold of the gizmos. Also the introduction of the preferences will help us, and other users to add more features to the editor.

    The download url is
    http://sourceforge.net/project/showfiles.php?group_id=144749

    Also the source code for this release is branched, and can be downloaded from this url:
    http://monkeyworld3d.svn.sourceforge.net/viewvc/monkeyworld3d/4.0.2/

    This branch contains the code that we have generated the bin distor from so you must get the same results if you try to build the project.

    2007-12-20 07:55:02 UTC by tareqdoufish

  • MonkeyWorld3D added a new branch for release 4.0.2

    A new branch for MonkeyWorld3D editor is available, you can check it out from this url:

    http://monkeyworld3d.svn.sourceforge.net/viewvc/monkeyworld3d/4.0.2/

    Notice that this branch will be used to generate release 4.0.2 binary distro, which is going to be really soon.

    2007-12-13 08:07:31 UTC by tareqdoufish

  • MonkeyWorld3D v4.0.1 RC1 released

    We are proud to announce the release of MonkeyWorld3D game editor v 4.0.1 RC1, this release contains lots of improvments and additions, here is the list of the all of them:

    1.Migration to the new jME release which is RC1.

    2.Adding physics to the Spatial Editor, now you can add physics nodes, joints, axis and other physics related stuff in the spatial editor, save/load them on the fly, add force, torque ... etc. If you were watching the project from the SVN on the sourceforge, you will notice that we previously had the physics as a separate editor, that was causing us a lot of trouble maintaing the physics editor from the spatial editor, while they shared most of the sections in the editor, so its much much better having them at the same code base in the editor, this will also facilitate loading models that contains physics before, so the spatial editor will act smarter and figure out how to show those meshes, and give you the ability to edit them.

    3.Environment editor, which allows you to create terrain and edit it in real time. ( Not so complete ).

    4.Particle management: You can add predefined particles like (fire, snow... etc ) or you can create particles and start managing them on the fly, as in the tutorial that we have posted before. Particles are also built into the spatial editor, so adding particles to your model is a breeze, and when you load a model with some particle, then the editor will be able to sort out those particles in the correct way, and give you the ability to manage them as well.

    5.More sections to edit the physics attributes, missing states, and controllers, and particles.

    6.Better sorting and image icons for the objects that we show on the content outline view. Better icons for particles, controllers, and other stuff. Also physics nodes show different icons to indicate that they are physics related. Notice also from the content outline you can add joints, static and dynamic physics meshes. Joints are rendered in a spacial way, you will see all the joints in the content outline, and select that joint will expose the section for editing it, and allow you to add rotational/translational axis, also you can drag and drop dynamic physics nodes to those joins, and see then attached on the fly.

    7.Better delete support from the content outline, you can delete not only spatials, but also controllers particles, states ....

    8.Enhanced command support in the editor using eclipse command framework. wooow.

    9.Global copy/past, for meshes.

    10.Selection and hover highlighting.

    11.Splitting the editor into multiple plug ins, so if you are to use some of the code in their you will be more than welcomed, also this gave us more control over the code, plus made it much more cleaner.

    12.Better wizards.

    13.Code refactoring and enhancements.

    14.New sound support for the new sound system from jMe. You can add the sound and manage it from the sound section, still more work is needed their ( we currently don't check for the boundary conditions for the sound so you might get some exceptions ).

    15.We made the editor as a feature, so you will be able to update the editor when ever we improve stuff in it.

    2007-09-19 19:14:03 UTC by tareqdoufish

  • MonkeyWorld3D version 4 ( RCP ) released

    The MonkeyWorld3D team is happy announce the availability of the MonkeyWorld3D version 4 which is a complete revape to eclipse RCP.
    Please visit our download section for downloading it.

    2007-03-12 11:34:48 UTC by tareqdoufish