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Web Start demos are working!
All right campers, I've finally gotten the Web Start demos of Vertex Modeler and the physics simulator working again. Finally, at long last!
Enjoy!
Here's the URL for the Vertex Modeler demo:
http://deimosproject.sourceforge.net/jaws/vmodeler.jnlp
Here's the URL for the physics simulator demo:
http://deimosproject.sourceforge.net/jaws/physics.jnlp
2008-03-17 16:54:49 UTC by simulatoralive
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0.11.8 Beta and Vertex Modeler 4.2.2 Stable
Third release in less than a week's time. I'm on a roll!
Anyway, this release is mostly about the Modeler, including new features and some usability improvements. I also made a fix that allows the modeler to use JOGL JSR 1.1.0. It is still backwards compatible, but this will be changing in the next release. I'll be using 1.1.0 specific features for the next.
On loading the modeler, you'll see a grid of lines intersecting your model. These can be used as a reference to compare the size of models as well as tell you where the X, Y and Z axes are; they're colored red, green, and blue, respectively. This can be turned off by editing the configuration file.
I also made some changes to the build files and generated a new keystore file to replace the one that expired last year without my noticing. This should make the webstart demos usable again, as they'll be signed with an unexpired certificate.
I think you model designers will like this one, mostly for the new origin options. Have fun, and remember, "Real mean don't need inertia dampers!"
Here's what's in the archive:
Timer 1.3.1 Stable
Hierarchy 1.3.0 Beta
Audio 0.2.0 Alpha
Video/Modeler 4.2.2 Stable
Action 0.6.5 Alpha
Colorizer 0.1.1 Alpha
GUI 0.3.0 Alpha
Math 0.5.2 Alpha
Input 0.4.1 Beta
Asteroids 0.1.0 Alpha
Plugin 0.1.0 Alpha
Physics 0.4.3 Alpha
Media 0.1.0 Alpha
Demo 0.1.1 Alpha
2008-03-17 16:12:40 UTC by simulatoralive
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0.11.7 Beta and Vertex Modeler 4.2.1 Stable realeased
This is a release to fix some major and minor bugs I found in various places, mostly the Modeler.
The webstart demo of the Physics libaray should be working now, at least as soon as the website files have been properly uploaded and their permissions fixed.
And remember, "Real men don't need inertia dampers!"
Here's what's in the archive:
Timer 1.3.1 Stable
Hierarchy 1.3.0 Beta
Audio 0.2.0 Alpha
Video/Modeler 4.2.1 Stable
Action 0.6.5 Alpha
Colorizer 0.1.1 Alpha
GUI 0.3.0 Alpha
Math 0.5.2 Alpha
Input 0.4.1 Beta
Asteroids 0.1.0 Alpha
Plugin 0.1.0 Alpha
Physics 0.4.3 Alpha
Media 0.1.0 Alpha
Demo 0.1.1 Alpha
2008-03-15 11:52:26 UTC by simulatoralive
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0.11.6 and Vertex Modeler 4.2.0 Released
As I mentioned in the previous news item, Vertex Modeler can now export Wavefront .obj files, as well as POV-Ray mesh2 structures for your Models. This release makes those new features available to you...
If you wish to know more about this, try using the '--help' switch on the command line. It will tell you how to use the two new options. They function just like the old hierarchy-based XML export switch, only the data they produce is quite different.
I hope you guys enjoy the new features. I hope to add new imports and exports in the future. I'm also thinking of adding an import/export plugin system using my Plugin library.
And remember, "Real men don't need inertia dampers!"
Here's what's in the archive:
Timer 1.3.1 Stable
Hierarchy 1.3.0 Beta
Audio 0.2.0 Alpha
Video/Modeler 4.2.0 Stable
Action 0.6.5 Alpha
Colorizer 0.1.1 Alpha
GUI 0.3.0 Alpha
Math 0.5.2 Alpha
Input 0.4.1 Beta
Asteroids 0.1.0 Alpha
Plugin 0.1.0 Alpha
Physics 0.4.2 Alpha
Media 0.1.0 Alpha
Demo 0.1.0 Alpha
2008-03-10 15:41:55 UTC by simulatoralive
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Interesting Things on the Horizon
I've got good news for those who build models using Vertex Modeler. The next release will include a couple of new model export formats.
So far I've written code for exporting to Wavefront .obj files and POV-Ray's mesh2 data structure. I've tested them both (mostly with Triangles MeshElements) and the results are usable.
I used Blender to read the .obj files and POV-Ray produces pretty results.
You can expect this release in the next week. I've just got to write some documentation comments and I'm working on converting Colorations into a form that they can be used with at least POV-Ray, as I know it can handle them.
2008-03-09 06:07:44 UTC by simulatoralive