I'm sorry for chiming in late.
> 2.) Are there specific requirements the theme must meet?
> Resolution/aspect ratio/localization/otherwise?
640x480 targeted for 4:3, but also works well in widescreen. As few graphics with baked-in text as possible for easier
localization.
> 3.) What is the policy on differentiating StepMania
> from DDR and ITG?
Don't use rips, and don't use re-creations from other games. Styles inspired by other games are fine though.
> The one thing the DDR games, and well.. any dance game besides ITG
> for the most part have in common is bright flashy colors.
I like the "bright colors" idea because it's more friendly than a darker ITG or IIDX-type palette.
-Chris
> -----Original Message-----
> From: stepmania-devs-bounces@lists.sourceforge.net
> [mailto:stepmania-devs-bounces@lists.sourceforge.net] On
> Behalf Of Roger Clark
> Sent: Wednesday, December 13, 2006 9:25 PM
> To: stepmania-devs@lists.sourceforge.net
> Subject: [Stepmania-devs] Advice/directions/input on SM4 default theme
>
> For the past few months I've been working on some graphics for an SM
> theme; mostly prototypes, but I think I could flesh it out tty
> easily. Ideally, I'd like to work on the default theme, because I
> think it would benefit the project to have something relatively sharp,
> or at the very least coherent, to ship with. A fully original "free as
> in debian" theme would help us reach a lot more people, what with the
> huge Ubuntu crowd and whatnot.
>
> Anyway, I've got a few questions.
>
> 1.) Is there any particular direction the developers
> (Chris, Glenn,
> Steve) want to see the default theme go in?
> 2.) Are there specific requirements the theme must meet?
> Resolution/aspect ratio/localization/otherwise?
> 3.) What is the policy on differentiating StepMania
> from DDR and ITG?
>
> As for #3, primarily I'm asking about this this because I'm concerned
> that the main devs would disagree with the approach I'm taking. The
> liminary work I've done so far on SM4's theme takes it in a
> direction that is stylistically similar to the Extreme-era games, but
> of course uses original artwork. The idea is to create an enjoyable
> and familiar aesthetic.
>
> Specifically, how much separation do we want to maintain from the
> interfaces of these games? Placement of elements? Judgment names? My
> personal view is that, although StepMania has evolved to become much
> more than a DDR simulator (even though the majority of game types are
> nonfunctional), the community largely views it (and uses it) as
> exactly that. There's obviously a lot of people who fall into all
> three of the DDR/ITG/SM camps, and I don't think it's really worth
> putting too much unnecessary distance between it all when the
> expectations of the audience are obvious.
>
> I work full time and my schedule gets tty hectic, so I can't make
> any promises. It would be awesome if we could recruit some good people
> to buckle down and do some real work with the theme -- I know at least
> dieKatze88 is on this list, and he's tty familiar with this stuff.
> Anyone else?
>
> --
> Roger Clark
> rogerclark@gmail.com
>
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