On Tue, May 29, 2001 at 11:00:35AM -0700, Jeff Freedman wrote:
> The last time was just as she was leaving Origin.
> Ken Demarest (lead programmer for BG) wrote to this list about a month ago,
> but then stopped answering emails. In the past, I've exchanged emails with
> Jeff Wilson (U7 audio and Voodoo memory manager), Mike Schafly (sp?), DrCat
> (from U6), and way, way back, a couple others (possibly W. Spector, but I
> can't remember). But I never got any information from anyone.:-(
Yuck. Wanna try again? =>
> Okay, then, the new ending will have the Avatar click his heals, say "There's
> no place like home", and then it will turn out that the whole thing was just
> a dream. Well, maybe not.
> Heard of it. There's also a 'dialog patch' for U9 that's supposed to make
> the story more consistent with the earlier ultimas.
... u9, as shipped, has a story?
I played about halfway through it before I got tired of playing Avatar the
ErrandBoy. It felt too much like a chunky console adventure with poor play
I honestly think the team was trying to be like Zelda, because it had the
same 'feel' as the N64 Zelda games, just.. slower, and harder to control.
Oh, and I think the N64 Zelda games had a deeper plot. =p That's pretty sad.
I used to think U8 was as low as the series could go, but U9, while
extraordinarily pretty, was not very fun.
> I'd only want to do a major rewrite of an Ultima if I had written permission
> from EA. And I'd probably want to get paid something, too. Otherwise, why
> not write a completely new game?
Yeah, but I can at least entertain the thought, ne? =>
And I think Garriot at one point expressed an interest in having a U4
rewrite made.. Mayhaps someday he'll make the arrangements for it to happen.
Maybe. Issa hope.