Ahem, Ka-Hing - that's "Silvestri" (my SN is truncated) :). Thanks for
the mention, though.
My patch has been around for a while, and has been closer to commital at
times, and then needed revisement (to meet the needs of a changing code
base). In its current state, it works, and works quite well (and I've
been using it continuously since March) but the architecture of it has
not been deemed acceptable. I've been given pointers as to the direction
the code should take (creating more unique packets, rather than a single
long string), and I'll try to redo it soon enough. However, I need to
cut back at typing for a little, as my RSI is flaring up slightly now.
If you like it, enjoy it, and if you have questions or comments, let me
know. Next up is a proper 'away' function (it's if 0'd out due to a
segfault that could happen under certain conditions [namely, going away
twice with it]), and a sign on/off function (which could pertain to a
previous message in gaim-devel).
On Thu, Aug 28, 2003 at 06:24:08PM -0700, Bryce C wrote:
> Out of curiosity, why hasn't this patch been applied to the main tree?
> On Thu, 2003-08-28 at 18:17, Ka-Hing Cheung wrote:
> > On Thu, Aug 28, 2003 at 06:03:48PM -0700, Bryce C wrote:
> > > gaim-remote has 'quit' right now. So is there going to be a
> > > 'signoff', a
> > > 'signon' perhaps? gaim-remote's been pretty idle for quite some
> > > time.
> > > Just curious but is someone going to pick it up? I would/might but
> > > school's just started back up, stealing away my free time.
> > >
> > John Silvest wrote a patch quite a time ago, and he recently updated
> > it.
> > http://spot.mville.edu/~john/gaim/. It adds send, info, list
> > commands to
> > gaim-remote. info shows the list of connected accounts, and list
> > shows your
> > buddies.
> > - Ka-Hing
> Bryce C <Plug@...>
> CoBryce Communications