Brandon Sights wrote:
> I am connecting to Player 1.6 using the C++ Client Library under a
> pthread, and I can connect to Player using
> PlayerClient robot("localhost");
> But when I try to open any proxy (PositionProxy, LaserProxy, etc)
> using any access ('a', 'w', 'r') it kills the thread and it says
> either "Killed" or "Segmentation Fault". Does anybody have any idea
> what is going on?
Can you run your client program under gdb and send a backtrace from the
Brian P. Gerkey gerkey@...
Stanford AI Lab http://ai.stanford.edu/~gerkey