Hello,
Running gazebo remotely is not generally a good idea. This is probably
causing your problem.
-nate
On 4/9/07, Rich Walker <rw@...> wrote:
> Tom Kazimiers <2voodoo@...> writes:
>
> > Hi,
> >
> > indeed - in version 11 it works as expected :).
>
> On my machine, version 11 (run under gdb) does:
>
> * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
> * Released under the GNU General Public License.
> OGRE: Load Plugin[/usr/local/lib/OGRE/RenderSystem_GL.so]
> OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_ParticleFX.so]
> OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_BSPSceneManager.so]
> OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_OctreeSceneManager.so]
> libgazebo/Server.cc:97 creating /tmp/gazebo-rw-0
> libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/sim.default 070 52
> Model[LightSource]
> Model[ObserverCam]
> libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/position.pioneer1_model 070 52
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread -1258785088 (LWP 27837)]
> Ogre::Node::_update (this=0x80f3610, updateChildren=true,
> parentHasChanged=false) at OgreNode.cpp:198
> 198 Node* child = it->second;
> Current language: auto; currently c++
> (gdb) bt
> #0 Ogre::Node::_update (this=0x80f3610, updateChildren=true,
> parentHasChanged=false) at OgreNode.cpp:198
> #1 0xb7db8932 in Ogre::SceneNode::_update (this=0x80f3610,
> updateChildren=true, parentHasChanged=false) at OgreSceneNode.cpp:87
> #2 0xb7d9126a in Ogre::SceneManager::_updateSceneGraph (this=0x80eaad0,
> cam=0x87c0fa8) at OgreSceneManager.cpp:1738
> #3 0xb4df81a4 in Ogre::OctreeSceneManager::_updateSceneGraph (this=0x80eaad0,
> cam=0x87c0fa8) at OgreOctreeSceneManager.cpp:568
> #4 0xb7d91d67 in Ogre::SceneManager::_renderScene (this=0x80eaad0,
> camera=0x87c0fa8, vp=0x87c1550, includeOverlays=true)
> at OgreSceneManager.cpp:1128
> #5 0xb7bd6e8e in Ogre::Camera::_renderScene (this=0x87c0fa8, vp=0x87c1550,
> includeOverlays=true) at OgreCamera.cpp:397
> #6 0xb7e14880 in Ogre::Viewport::update (this=0x1) at OgreViewport.cpp:195
> #7 0xb7d65893 in Ogre::RenderTarget::update (this=0x80deae0)
> at OgreRenderTarget.cpp:111
> #8 0xb7d6995c in Ogre::RenderWindow::update (this=0x80deae0, swap=true)
> at OgreRenderWindow.cpp:73
> #9 0xb7d6988d in Ogre::RenderWindow::update (this=0x80deae0)
> at OgreRenderWindow.cpp:67
> #10 0xb7d5f42b in Ogre::RenderSystem::_updateAllRenderTargets (this=0x80cd798)
> at OgreRenderSystem.cpp:106
> #11 0xb7d81c37 in Ogre::Root::_updateAllRenderTargets (this=0x80ca7a0)
> ---Type <return> to continue, or q <return> to quit---
> at OgreRoot.cpp:1025
> #12 0xb7d82a70 in Ogre::Root::renderOneFrame (this=0x80ca7a0)
> at OgreRoot.cpp:741
> #13 0x08058bd9 in OgreAdaptor::Render ()
> #14 0x0806d27f in World::Update ()
> #15 0x0806b0e3 in MainIdle ()
> #16 0x0806b525 in main ()
> (gdb)
>
>
> (Note the X server and client are on different machines - will this make
> a difference?)
>
> cheers, Rich.
>
> --
> rich walker | Shadow Robot Company | rw@...
> technical director 251 Liverpool Road |
> need a Hand? London N1 1LX | +UK 20 7700 2487
> http://www.shadowrobot.com/hand/overview.shtml
>
>
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