Antonio Barrag=E1n wrote:
> Dear All:
>=20
> I have a Linux box (Red Hat 8.0), with the Mesa libs included.
>=20
> I would like to use the tessellation rotines in Mesa to triangulate the
> faces of planer polyhedra, and for this I need to know how a
> GLUtesselator object is defined, that is, the fields that comprise the
> GLUtesselator structure.
>=20
> So far I have searched the /usr/include/GL files, but I have only found
> references to it, instead of the structure itself.
>=20
> So, I would like to know where in the Mesa files I can find the
> definition for the GLUtesselator struct.
>=20
> Any help will be highly appreciated
Are you saying that you just want to use the GLU library as-is, or that y=
ou=20
want to extract the tessellation code into your own app?
In the former case, you shouldn't have any need to use the fields of the=20
GLUtesselator structure (it's an opaque type).
In the later case, you'll have to extract the code from si-glu/libtess/
-Brian
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