Revision: 2105
http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=2105&view=rev
Author: MrSlinks
Date: 2007-09-01 08:40:14 -0700 (Sat, 01 Sep 2007)
Log Message:
-----------
-started to fix totally BROKEN tech tree, more to follow.
Modified Paths:
--------------
trunk/HW2_ROOT/Data/scripts/building and research/cyr/build.lua
trunk/HW2_ROOT/Data/scripts/building and research/cyr/research.lua
trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua
trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua
Modified: trunk/HW2_ROOT/Data/scripts/building and research/cyr/build.lua
===================================================================
--- trunk/HW2_ROOT/Data/scripts/building and research/cyr/build.lua 2007-09-01 10:32:25 UTC (rev 2104)
+++ trunk/HW2_ROOT/Data/scripts/building and research/cyr/build.lua 2007-09-01 15:40:14 UTC (rev 2105)
@@ -17,62 +17,60 @@
Description = "Resource Harvester", },
{
Type = Ship,
- ThingToBuild = "cyr_raider_r0",
+ ThingToBuild = "cyr_raider",
RequiredResearch = "raiderproduction",
RequiredShipSubSystems = "",
DisplayPriority = 30,
- DisplayedName = "Drone Raider",
+ DisplayedName = "Cylon Raider",
Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Raider Production Research", },
+ --{
+ --Type = Ship,
+ --ThingToBuild = "cyr_raider_r1",
+ --RequiredResearch = "raiderrank1",
+ --RequiredShipSubSystems = "",
+ --DisplayPriority = 31,
+ --DisplayedName = "Velite Raider",
+ --Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Hightened Senses", },
+ --{
+ --Type = Ship,
+ --ThingToBuild = "cyr_raider_r2",
+ --RequiredResearch = "raiderrank2",
+ --RequiredShipSubSystems = "",
+ --DisplayPriority = 32,
+ --DisplayedName = "Soldier Raider",
+ --Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Missile Implants", },
+ --{
+ --Type = Ship,
+ --ThingToBuild = "cyr_raider_r3",
+ --RequiredResearch = "raiderrank3",
+ --RequiredShipSubSystems = "",
+ --DisplayPriority = 33,
+ --DisplayedName = "Sentinal Raider",
+ --Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Battle Prowess", },
+ --{
+ --Type = Ship,
+ --ThingToBuild = "cyr_raider_r4",
+ --RequiredResearch = "raiderrank4",
+ --RequiredShipSubSystems = "",
+ --DisplayPriority = 34,
+ --DisplayedName = "Hoplite Raider",
+ --Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Superior Reflexes", },
+ --{
+ --Type = Ship,
+ --ThingToBuild = "cyr_raider_r5",
+ --RequiredResearch = "raiderrank5",
+ --RequiredShipSubSystems = "",
+ --DisplayPriority = 34,
+ --DisplayedName = "Preatorian Raider",
+ --Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Hit-and-Run Tactics", },
{
Type = Ship,
- ThingToBuild = "cyr_raider_r1",
- RequiredResearch = "raiderrank1",
- RequiredShipSubSystems = "",
- DisplayPriority = 31,
- DisplayedName = "Velite Raider",
- Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Hightened Senses", },
- {
- Type = Ship,
- ThingToBuild = "cyr_raider_r2",
- RequiredResearch = "raiderrank2",
- RequiredShipSubSystems = "",
- DisplayPriority = 32,
- DisplayedName = "Soldier Raider",
- Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Missile Implants", },
- {
- Type = Ship,
- ThingToBuild = "cyr_raider_r3",
- RequiredResearch = "raiderrank3",
- RequiredShipSubSystems = "",
- DisplayPriority = 33,
- DisplayedName = "Sentinal Raider",
- Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Battle Prowess", },
- {
- Type = Ship,
- ThingToBuild = "cyr_raider_r4",
- RequiredResearch = "raiderrank4",
- RequiredShipSubSystems = "",
- DisplayPriority = 34,
- DisplayedName = "Hoplite Raider",
- Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Superior Reflexes", },
- {
- Type = Ship,
- ThingToBuild = "cyr_raider_r5",
- RequiredResearch = "raiderrank5",
- RequiredShipSubSystems = "",
- DisplayPriority = 34,
- DisplayedName = "Preatorian Raider",
- Description = "A fast, highly maneuverable, biomechanical fighter, the Raider is easily capable of matching the Colonial Viper in space combat. \n\n Prerequisites: Hit-and-Run Tactics", },
-
-
- {
- Type = Ship,
ThingToBuild = "cyr_missileraider",
RequiredResearch = "missileraiderproduction",
RequiredShipSubSystems = "",
DisplayPriority = 26,
DisplayedName = "Missile Raider",
- Description = "This variant of the Raider carries missiles. \n\n Prerequisites: Raider Production Research, Raider Missile Ordinance Research", },
+ Description = "This raider is equipped with medium range missiles, ideally suited for overwhelming large, vulnerable targets. \n\n Prerequisites: Raider Production & God's Will researches", },
{
Type = Ship,
ThingToBuild = "cyr_nukeraider",
@@ -104,56 +102,54 @@
RequiredResearch = "scarproduction",
RequiredShipSubSystems = "",
DisplayPriority = 30,
- DisplayedName = "Scar",
- Description = "So named because of the damage on its chassis, Scar is a notoriously persistent 'Ace' Raider who has the most known kills for a Raider. \n\n Prerequisites: Raider Production Research, Raider Resurrection Systems", },
+ DisplayedName = "Ressurect 'Scar'",
+ Description = "So named because of the damage on its chassis, Scar is a notoriously persistent 'Ace' Raider who has the most known kills for a Raider. \n\n Prerequisites: Raider Production & Ressurect 'Scar' research", },
{
Type = Ship,
ThingToBuild = "cyr_basestar",
RequiredResearch = "basestar",
RequiredShipSubSystems = "",
- DisplayPriority = 35,
+ DisplayPriority = 1,
DisplayedName = "Cylon Basestar",
- Description = "This massive space-faring behemoth represents the full extent of Cylon power. Armed with both Nuclear and Conventional missiles the ship acts as a base and flag vessel for many of the smaller Cylon units. \n\n Prerequisites: Missile Systems and Raider Production", },
+ Description = "This massive space-faring behemoth represents the full extent of Cylon power. Armed with both Nuclear and Conventional missiles the ship acts as a base and flag vessel for many of the smaller Cylon units. \n\n Prerequisites: 'God's Will' & Raider Production researches", },
{
Type = Ship,
ThingToBuild = "cyr_heavybasestar",
RequiredResearch = "hbasestarproduction",
RequiredShipSubSystems = "",
- DisplayPriority = 36,
+ DisplayPriority = 2,
DisplayedName = "Cylon Heavy Basestar",
- Description = "This immense vessel is a great deal larger than the standard basestar and is designed to both withstand and deliver huge amounts of firepower. It is not often that colonial forces have the misfortune to encounter one of these vessels, however, those that do rarely survive. \n\n Prerequisites: Basestar Production & Advanced LRM launchers", },
-{
+ Description = "This immense vessel is a great deal larger than the standard basestar and is designed to both withstand and deliver huge amounts of firepower. It is not often that colonial forces have the misfortune to encounter one of these vessels, however, those that do rarely survive. \n\n Prerequisites: Basestar Production & God's Fury researches", },
+ {
Type = Ship,
ThingToBuild = "cyr_resurrection",
RequiredResearch = "",
RequiredShipSubSystems = "",
- DisplayPriority = 37,
+ DisplayPriority = 3,
DisplayedName = "Cylon Resurrection Ship",
Description = "These ships are specifically dedicated to the resurrection of any Cylons who die. Normally, upon their deaths, Cylon consciousnesses are uploaded into new identical bodies on the Cylon home world, but for Cylons located farther and farther away from home the distance is too great for a Cylon consciousness to 'upload' \n\n Enables communication with the home worlds allowing for reinforcements to be requested. Prerequisites: none", },
--- patrol star crashes
--- {
--- Type = Ship,
--- ThingToBuild = "cyr_patrolstar",
--- RequiredResearch = "patrolstar",
--- RequiredShipSubSystems = "",
--- DisplayPriority = 35,
--- DisplayedName = "Cylon Patrol Star",
--- Description = "Scaled down basestar used in a frigate capacity. \n\n Prerequisites: None", },
--- sheild star crashes
--- {
--- Type = Ship,
--- ThingToBuild = "cyr_shieldstar",
--- RequiredResearch = "ShieldStar",
--- RequiredShipSubSystems = "",
--- DisplayPriority = 36,
--- DisplayedName = "Cylon Shieldstar",
--- Description = "Anti-Fighter and Anti-Corvette defence. \n\n Prerequisites: None", },
+ {
+ Type = Ship,
+ ThingToBuild = "cyr_patrolstar",
+ RequiredResearch = "missileraiderproduction",
+ RequiredShipSubSystems = "",
+ DisplayPriority = 1,
+ DisplayedName = "Cylon Patrol Star",
+ Description = "Essentially a scaled down basestar, this unit is often found leading operations in remote areas of space, whilst it lacks the firepower of a mainstream capital ship, the patrolstar is both faster and easier to maintain. \n\n Prerequisites: Missile", },
{
Type = Ship,
+ ThingToBuild = "cyr_shieldstar",
+ RequiredResearch = "ShieldStar",
+ RequiredShipSubSystems = "",
+ DisplayPriority = 2,
+ DisplayedName = "Cylon Shieldstar",
+ Description = "A prolific anti-fighter and anti-corvette defence unit. Also excels at intercepting missile ordinance. \n\n Prerequisites: God's Will & PDS systems researches", },
+ {
+ Type = Ship,
ThingToBuild = "cyr_tanker",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 37,
DisplayedName = "Captured Mining Ship",
- Description = "Mining ship - Gives non-cumulative resource bonus. \n\n Prerequisites: None", },
+ Description = "Mining ship - acts as resource controller and gives non-cumulative resource bonus. Can also build mining craft \n\n Prerequisites: None", },
}
Modified: trunk/HW2_ROOT/Data/scripts/building and research/cyr/research.lua
===================================================================
--- trunk/HW2_ROOT/Data/scripts/building and research/cyr/research.lua 2007-09-01 10:32:25 UTC (rev 2104)
+++ trunk/HW2_ROOT/Data/scripts/building and research/cyr/research.lua 2007-09-01 15:40:14 UTC (rev 2105)
@@ -24,82 +24,94 @@
Time = 60,
DisplayedName = "Raider Production",
DisplayPriority = 1,
- Description = "Allows Cylon capital ships to manufacture new Drone Raiders.",
- TargetName = "cyr_raider_r0",
+ Description = "Allows Cylon capital ships to manufacture new Raiders.",
+ TargetName = "cyr_raider",
Icon = Icon_Tech,
ShortDisplayedName = "Raider Production", },
+ --{
+ --Name = "raiderrank1",
+ --RequiredResearch = "raiderproduction",
+ --RequiredSubSystems = "",
+ --Cost = 2000,
+ --Time = 60,
+ --DisplayedName ="Hightened Senses",
+ --DisplayPriority = 2,
+ --Description = "This hightens the senses of a newly resurrected Raider. \n\n This allows you to resurrect a stronger Velite Raider.",
+ --TargetName = "cyr_raider_r1",
+ --Icon = Icon_Tech,
+ --ShortDisplayedName = "Hightened Senses", },
+ --{
+ --Name = "raiderrank2",
+ --RequiredResearch = "raiderrank1",
+ --RequiredSubSystems = "",
+ --Cost = 2500,
+ --Time = 60,
+ --DisplayedName ="Missile Implants",
+ --DisplayPriority = 2,
+ --Description = "This implants missile launchers into a resurrected Raider.\n\n This allows you to resurrect a stronger Soldier Raider.",
+ --TargetName = "cyr_raider_r2",
+ --Icon = Icon_Tech,
+ --ShortDisplayedName = "Missile Implants", },
+ --{
+ --Name = "raiderrank3",
+ --RequiredResearch = "raiderrank2",
+ --RequiredSubSystems = "",
+ --Cost = 3000,
+ --Time = 60,
+ --DisplayedName ="Battle Prowess",
+ --DisplayPriority = 2,
+ --Description = "This raider has seen much action and can predict fighter movements and react to them. \n\n This allows you to resurrect a stronger Sentinel Raider.",
+ --TargetName = "cyr_raider_r3",
+ --Icon = Icon_Tech,
+ --ShortDisplayedName = "Battle Prowess", },
+ --{
+ --Name = "raiderrank4",
+ --RequiredResearch = "raiderrank3",
+ --RequiredSubSystems = "",
+ --Cost = 3500,
+ --Time = 60,
+ --DisplayedName ="Superior Reflexes",
+ --DisplayPriority = 2,
+ --Description = "With superior reflexes the Raider can move around the battle field at a much faster rate of speed. \n\n This allows you to resurrect a stronger Hoplite Raider.",
+ --TargetName = "cyr_raider_r4",
+ --Icon = Icon_Tech,
+ --ShortDisplayedName = "Superior Reflexes", },
+ --{
+ --Name = "raiderrank5",
+ --RequiredResearch = "raiderrank4",
+ --RequiredSubSystems = "",
+ --Cost = 4000,
+ --Time = 60,
+ --DisplayedName ="Hit-and-Run Tactics",
+ --DisplayPriority = 2,
+ --Description = "This raider has learned to use Nuclear ordinance and to use it Hit-and-Run tactics.\n\n This allows you to resurrect a stronger Praetorian Raider.",
+ --TargetName = "cyr_raider_r4",
+ --Icon = Icon_Tech,
+ --ShortDisplayedName = "Hit-and-Run Tactics", },
{
- Name = "raiderrank1",
+ Name = "scarproduction",
RequiredResearch = "raiderproduction",
RequiredSubSystems = "",
- Cost = 2000,
+ Cost = 5000,
Time = 60,
- DisplayedName ="Hightened Senses",
- DisplayPriority = 2,
- Description = "This hightens the senses of a newly resurrected Raider. \n\n This allows you to resurrect a stronger Velite Raider.",
- TargetName = "cyr_raider_r1",
+ DisplayedName = "Raider Ressurection Systems",
+ DisplayPriority = 7,
+ Description = "The evolution of the Cylon is gods will. Death, is but a learning experience. \n\n Allows the building of Scar.",
+ TargetName = "cyr_scar",
Icon = Icon_Tech,
- ShortDisplayedName = "Hightened Senses", },
- {
- Name = "raiderrank2",
- RequiredResearch = "raiderrank1",
- RequiredSubSystems = "",
- Cost = 2500,
- Time = 60,
- DisplayedName ="Missile Implants",
- DisplayPriority = 2,
- Description = "This implants missile launchers into a resurrected Raider.\n\n This allows you to resurrect a stronger Soldier Raider.",
- TargetName = "cyr_raider_r2",
- Icon = Icon_Tech,
- ShortDisplayedName = "Missile Implants", },
- {
- Name = "raiderrank3",
- RequiredResearch = "raiderrank2",
- RequiredSubSystems = "",
- Cost = 3000,
- Time = 60,
- DisplayedName ="Battle Prowess",
- DisplayPriority = 2,
- Description = "This raider has seen much action and can predict fighter movements and react to them. \n\n This allows you to resurrect a stronger Sentinel Raider.",
- TargetName = "cyr_raider_r3",
- Icon = Icon_Tech,
- ShortDisplayedName = "Battle Prowess", },
- {
- Name = "raiderrank4",
- RequiredResearch = "raiderrank3",
- RequiredSubSystems = "",
- Cost = 3500,
- Time = 60,
- DisplayedName ="Superior Reflexes",
- DisplayPriority = 2,
- Description = "With superior reflexes the Raider can move around the battle field at a much faster rate of speed. \n\n This allows you to resurrect a stronger Hoplite Raider.",
- TargetName = "cyr_raider_r4",
- Icon = Icon_Tech,
- ShortDisplayedName = "Superior Reflexes", },
- {
- Name = "raiderrank5",
- RequiredResearch = "raiderrank4",
- RequiredSubSystems = "",
- Cost = 4000,
- Time = 60,
- DisplayedName ="Hit-and-Run Tactics",
- DisplayPriority = 2,
- Description = "This raider has learned to use Nuclear ordinance and to use it Hit-and-Run tactics.\n\n This allows you to resurrect a stronger Praetorian Raider.",
- TargetName = "cyr_raider_r4",
- Icon = Icon_Tech,
- ShortDisplayedName = "Hit-and-Run Tactics", },
+ ShortDisplayedName = "Raider Ressurection Systems", },
{
- Name = "scarproduction",
- RequiredResearch = "raiderrank5",
+ Name = "missileraiderproduction",
+ RequiredResearch = "raiderproduction",
RequiredSubSystems = "",
Cost = 5000,
Time = 60,
- DisplayedName = "Scar",
+ DisplayedName = "God's Will",
DisplayPriority = 7,
- Description = "'Scar' is the nickname given by the Colonials to this dangerous raider. Resurrected many times over, 'Scar' is well known for his combat proficiency, which some say is matched only by his hatred for Colonial viper pilots. \n\n Allows building of Scar.",
- TargetName = "cyr_scar",
+ Description = "'God's will shall be bourne upon swift wings' - Enables the intergration of Cylon missile systems. \n\n Required for the production of missile raiders and Cylon captial ships.",
+ TargetName = "cyr_missileraider",
Icon = Icon_Tech,
- ShortDisplayedName = "Scar", },
+ ShortDisplayedName = "God's Will", },
{
Name = "heavyraiderproduction",
RequiredResearch = "raiderproduction",
@@ -125,22 +137,9 @@
-- TargetName = "cyr_infiltratorheavyraider",
-- Icon = Icon_Tech,
-- ShortDisplayedName = "Infiltrator Heavy Raider Production", },
--- patrol star crashes
--- {
--- Name = "patrolstar",
--- RequiredResearch = "",
--- RequiredSubSystems = "",
--- Cost = 5000,
--- Time = 180,
--- DisplayedName = "Patrol Star",
--- DisplayPriority = 7,
--- Description = "Able to build a patrol star. \n\n Frigate Class.",
--- TargetName = "cyr_patrolstar",
--- Icon = Icon_Tech,
--- ShortDisplayedName = "Patrol Star", },
{
Name = "basestar",
- RequiredResearch = "raiderrank2 & raiderproduction",
+ RequiredResearch = "missileraiderproduction & raiderproduction",
RequiredSubSystems = "",
Cost = 10000,
Time = 100,
@@ -150,19 +149,18 @@
TargetName = "cyr_basestar",
Icon = Icon_Tech,
ShortDisplayedName = "BaseStar", },
--- shieldstar crashes
--- {
--- Name = "ShieldStar",
--- RequiredResearch = "",
--- RequiredSubSystems = "",
--- Cost = 9000,
--- Time = 330,
--- DisplayedName = "ShieldStar",
--- DisplayPriority = 7,
--- Description = "Able to build a ShieldStar. \n\n Capital Class.",
--- TargetName = "cyr_shieldstar",
--- Icon = Icon_Tech,
--- ShortDisplayedName = "ShieldStar", },
+ {
+ Name = "ShieldStar",
+ RequiredResearch = "missileraiderproduction",
+ RequiredSubSystems = "",
+ Cost = 9000,
+ Time = 330,
+ DisplayedName = "Point Defence Systems",
+ DisplayPriority = 7,
+ Description = "These systems are often employed to protect valuable strategic points from attacks by small craft. They are also highly adept at destroying missile based ordinance. \n\n Enables construction of the Shieldstar",
+ TargetName = "cyr_shieldstar",
+ Icon = Icon_Tech,
+ ShortDisplayedName = "PDS", },
{
Name = "CylonVirus",
RequiredResearch = "basestar",
@@ -290,10 +288,10 @@
RequiredSubSystems = "",
Cost = 18000,
Time = 180,
- DisplayedName = "Advanced MRM launchers",
+ DisplayedName = "God's Fury",
DisplayPriority = 36,
- Description = "Far more powerful than a standard warhead, these weapons are designed to penetrate even the thickest hulls. Require heavier and more powerful warships. \n\n Allows the production of the Cylon Heavy Basestar",
+ Description = "more powerful than a standard warhead, these weapons are designed to penetrate even the thickest hulls. Require heavier and more powerful warships. \n\n Allows the production of the Cylon Heavy Basestar",
TargetName = "cyr_heavybasestar",
Icon = Icon_Tech,
- ShortDisplayedName = "Heavy Missiles", },
+ ShortDisplayedName = "God's Fury", },
}
\ No newline at end of file
Modified: trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua
===================================================================
--- trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua 2007-09-01 10:32:25 UTC (rev 2104)
+++ trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua 2007-09-01 15:40:14 UTC (rev 2105)
@@ -14,8 +14,7 @@
RequiredShipSubSystems = "",
DisplayPriority = 0,
DisplayedName = "",
- Description = "",
- },
+ Description = "",},
{
Type = SubSystem,
ThingToBuild = "FTL",
@@ -23,8 +22,7 @@
RequiredShipSubSystems = "",
DisplayPriority = 1,
DisplayedName = "Repair FTL Drives",
- Description = "Repairs damaged FTL Drives",
- },
+ Description = "Repairs damaged FTL Drives",},
{
Type = Ship,
ThingToBuild = "hur_harvester",
@@ -38,67 +36,43 @@
ThingToBuild = "hur_vipermkii",
RequiredResearch = "viperproduction",
RequiredShipSubSystems = "",
- DisplayPriority = 20,
+ DisplayPriority = 1,
DisplayedName = "Colonial Viper MKII",
Description = "A space superiority fighter. \n\n Prerequisites: Viper Production Research", },
{
Type = Ship,
- ThingToBuild = "hur_vipermkvii_r1",
- RequiredResearch = "vipermkviirank1",
- RequiredShipSubSystems = "",
- DisplayPriority = 30,
- DisplayedName = "Lt. (Junior Grade)",
- Description = "Lt. (Junior Grade) Pilot \n\n Prerequisites: Advanced Targeting", },
- {
- Type = Ship,
- ThingToBuild = "hur_vipermkvii_r2",
- RequiredResearch = "vipermkviirank2",
- RequiredShipSubSystems = "",
- DisplayPriority = 31,
- DisplayedName = "Lieutenant.",
- Description = "Lt. Pilot \n\n Prerequisites: Missile Targeting", },
- {
- Type = Ship,
- ThingToBuild = "hur_vipermkvii_r3",
- RequiredResearch = "vipermkviirank3",
- RequiredShipSubSystems = "",
- DisplayPriority = 32,
- DisplayedName = "Captain",
- Description = "Captain Pilot \n\n Prerequisites: Evasive Manuevers", },
- {
- Type = Ship,
- ThingToBuild = "hur_vipermkvii_r4",
- RequiredResearch = "vipermkviirank4",
- RequiredShipSubSystems = "",
- DisplayPriority = 33,
- DisplayedName = "Major",
- Description = "Major Pilot \n\n Prerequisites: Advanced Dog Fighting", },
- {
- Type = Ship,
- ThingToBuild = "hur_vipermkvii_r5",
- RequiredResearch = "vipermkviirank5",
- RequiredShipSubSystems = "",
- DisplayPriority = 34,
- DisplayedName = "Colonel",
- Description = "Colonel Pilot \n\n Prerequisites: Battle Hardened", },
- {
- Type = Ship,
ThingToBuild = "hur_coxbomber",
RequiredResearch = "coxbomber",
RequiredShipSubSystems = "",
DisplayPriority = 5,
- DisplayedName = "Colonial Vulture MkIII",
+ DisplayedName = "Colonial Vulture MKVI",
Description = "The Colonial vulture is a large craft based on the viper design. The vulture is a formidable bomber and fighter unit. \n\n Prerequisites: Viper Production Upgrade and LRM Technology research", },
{
Type = Ship,
- ThingToBuild = "hur_vipermkVii_r0",
+ ThingToBuild = "hur_vipermkvii",
RequiredResearch = "viperproductionupgrade",
RequiredShipSubSystems = "",
- DisplayPriority = 22,
- DisplayedName = "Ensign",
+ DisplayPriority = 2,
+ DisplayedName = "Viper MKVII",
Description = "High performance fighter designed for fast manoeuvring. \n\n Prerequisites: Viper Production Upgrade Research", },
{
Type = Ship,
+ ThingToBuild = "hur_scarletviper",
+ RequiredResearch = "scarletviper",
+ RequiredShipSubSystems = "",
+ DisplayPriority = 3,
+ DisplayedName = "'Scarlet' Viper",
+ Description = "The 'Scarlet' Viper is no longer in regular service, having been retired in favour of computer aided fighters. This craft's combat performance however, far outstrips that of the MKII, on which it was originall based. \n\n Prerequisites: Modified fighter designs", },
+ {
+ Type = Ship,
+ ThingToBuild = "hur_stealthstar",
+ RequiredResearch = "scarletviper & Cloak",
+ RequiredShipSubSystems = "",
+ DisplayPriority = 4,
+ DisplayedName = "Colonial Stealth Star",
+ Description = "The Colonial Stealth Star is a favorite amoungst the Admiralty, when powered down this ship is almost entirely invisible to DRADIS and ideal for mounting raids and scouting hostile space. \n\n Prerequisites: Modified fighter designs & DRADIS Cloak", },
+ {
+ Type = Ship,
ThingToBuild = "hur_raptor",
RequiredResearch = "raptorproduction",
RequiredShipSubSystems = "",
@@ -126,7 +100,7 @@
ThingToBuild = "hur_Starbuck",
RequiredResearch = "starbuckproduction",
RequiredShipSubSystems = "",
- DisplayPriority = 27,
+ DisplayPriority = 5,
DisplayedName = "Starbuck",
Description = "Colonial Pilot, Her fly-by-the-seat and abstract thinking has served the Galactica well. \n\n Prerequisites: Viper Production Research", },
{
@@ -134,7 +108,7 @@
ThingToBuild = "hur_Apollo",
RequiredResearch = "apolloproduction",
RequiredShipSubSystems = "",
- DisplayPriority = 28,
+ DisplayPriority = 6,
DisplayedName = "Apollo",
Description = "Colonial Pilot, His fly-by-the-book and leadership has pushed him to be inline for many promotions. \n\n Prerequisites: Viper Production Upgrade Research", },
{
Modified: trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua
===================================================================
--- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2007-09-01 10:32:25 UTC (rev 2104)
+++ trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2007-09-01 15:40:14 UTC (rev 2105)
@@ -28,10 +28,19 @@
TargetName = "hur_vipermkii",
Icon = Icon_Tech,
ShortDisplayedName = "Viper Production", },
-
-
-
{
+ Name = "scarletviper",
+ RequiredResearch = "viperproduction",
+ RequiredSubSystems = "",
+ Cost = 1500,
+ Time = 60,
+ DisplayedName = "Modified fighter designs",
+ DisplayPriority = 0,
+ Description = "Allows for the enhancement of existing viper frames, designs and technology",
+ TargetName = "hur_scarletviper",
+ Icon = Icon_Tech,
+ ShortDisplayedName = "Modified fighter designs", },
+ {
Name = "firestar",
RequiredResearch = "raptorproduction",
RequiredSubSystems = "",
@@ -91,73 +100,7 @@
TargetName = "hur_vipermkvii",
Icon = Icon_Tech,
ShortDisplayedName = "Viper MkVII Production", },
-
{
- Name = "vipermkviirank1",
- RequiredResearch = "viperproductionupgrade",
- RequiredSubSystems = "",
- Cost = 1000,
- Time = 60,
- DisplayedName = "Advanced Targeting",
- DisplayPriority = 0,
- Description = "These Pilots have been promoted to Lt. (Jr. Grade) due to thier oustanding accuracy and range.",
- TargetName = "hur_vipermkvii_r1",
- Icon = Icon_Tech,
- ShortDisplayedName = "Advanced Targeting", },
-
- {
- Name = "vipermkviirank2",
- RequiredResearch = "vipermkviirank1",
- RequiredSubSystems = "",
- Cost = 1500,
- Time = 60,
- DisplayedName = "Missile Targeting",
- DisplayPriority = 0,
- Description = "These Pilots have been promoted to Lt. and Have learned to use thier advanced missiles systems of the Viper mkVII",
- TargetName = "hur_vipermkvii_r2",
- Icon = Icon_Tech,
- ShortDisplayedName = "Missile Targeting", },
-
- {
- Name = "vipermkviirank3",
- RequiredResearch = "vipermkviirank2",
- RequiredSubSystems = "",
- Cost = 2000,
- Time = 60,
- DisplayedName = "Evasive Manuevers",
- DisplayPriority = 0,
- Description = "These Pilots have been promoted to Captain and have mastered the thruster system in the Viper mkVII",
- TargetName = "hur_vipermkvii_r3",
- Icon = Icon_Tech,
- ShortDisplayedName = "Evasive Manuevers", },
-
- {
- Name = "vipermkviirank4",
- RequiredResearch = "vipermkviirank3",
- RequiredSubSystems = "",
- Cost = 2500,
- Time = 60,
- DisplayedName = "Advanced Dog Fighting",
- DisplayPriority = 0,
- Description = "These Pilots have been promoted to Major, and are skilled dog fighters, making everyshot count by hitting the soft spots to cause more damage.",
- TargetName = "hur_vipermkvii_r4",
- Icon = Icon_Tech,
- ShortDisplayedName = "Advanced Dog Fighting", },
-
- {
- Name = "vipermkviirank5",
- RequiredResearch = "vipermkviirank4",
- RequiredSubSystems = "",
- Cost = 3000,
- Time = 60,
- DisplayedName = "Battle Hardened",
- DisplayPriority = 0,
- Description = "These Pilots have been promoted to Colonel, and have seen thier fair share of battle they know how to make thier ship last alittle longer.",
- TargetName = "hur_vipermkvii_r5",
- Icon = Icon_Tech,
- ShortDisplayedName = "Battle Hardened", },
-
- {
Name = "raptorproduction",
RequiredResearch = "",
RequiredSubSystems = "",
@@ -267,7 +210,7 @@
ShortDisplayedName = "ECM", },
{
Name = "Cloak",
- RequiredResearch = "viperproductionupgrade",
+ RequiredResearch = "scarletviper",
RequiredSubSystems = "",
Cost = 3000,
Time = 60,
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