I recently taught myself pyOpenGL. I didn't find any tutorials that were made
for pyOpenGL, but fortunately, almost everything you need to know is just
like the C/C++ code. Some exceptions here:
I learned by purchasing the OpenGL Programming Guide (red book). It is a very
well written guide. It is also very nice to have the OpenGL Reference Manual
(blue book) on hand to look up specific functions. I bought the pair together
for $100. An older version of the red book is available online here:
http://www.opengl.org/documentation/red_book_1.0/ It covers OpenGL 1.1, which
is the version used in pyOpenGL.
I know that this is just how I learn, but there is a lot to OpenGL, and I
prefer to read it in a book, written by a professional, where each item is
clearly described before moving on to the next.
On Friday 14 January 2005 08:58 am, wes box1 wrote:
> I've worked in Python for a few years now and stumbled across
> pyOpenGL while working on a project. I've never touched OpenGL
> before, but I liked the idea of using Python to work with it instead
> of C/C++ and the like. My question is is there a tutorial for working
> in pyOpenGL as a beginner? I've used google the entire evening and
> have many sites including this mailing list and the best I found was
> the translation of a handful of NeHe's tutorials and a few others (in
> the site-packages directory). I've followed NeHe's tutorials along
> with the translated code, however at post lesson6 it becomes rather
> unusable. I'm looking for a tutorial over code as it is usually a bit
> easier to understand and follow than commented or uncommented code.
> If all else fails, I'll use the reference along with the sample code
> to figure out what's going on. Thanks!
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