On Thu, 26 Jan 2012 12:59:26 +0100, Iwan Gabovitch
> Back to the old layout then? Screen.  Image + translucent background
> border 
>  http://ompldr.org/vY2duZg
>  http://ompldr.org/vY2duZw
In  the gear_dial is smaller than in r56. I think I liked more the
version that is bigger, slightly overlapping (or very nearly not
overlapping) with the counter. Opinions? Otherwise, the background and
border are great.
> PS: I clicked "reply to all" in gmail. I hope that was the right thing to
> do. I don't understand mailing lists. :)
They are prickly beasts. I remember someone complaining that signing to a
ML seemed like getting married. As far as I'm concerned, 'reply all'
should do just fine.
> On Thu, Jan 26, 2012 at 11:18 AM, Liviu Andronic
>> (moving to the list)
>> On Thu, 26 Jan 2012 01:08:22 +0100, Ishmael Turner
>> <ishmael.turner@...> wrote:
>> >> I do have some doubts about r56, the 'dial_gear.png' part.  Now
>> >> gear-change counter is placed about in teh middle of nowhere, and
>> >> is
>> >> strange. Second, we may want to look into an elegant "analogue"
>> >> notification of gear-change: using the latest texture and having
>> >> light up at teh different extremities. For example, first gear means
>> >> light
>> >> up in left-top extremity, second gear - in left bottom, third gear in
>> >> center-top, fourth in center-bottom, etc. (or a variation thereof).
>> >>  http://trigger-rally.svn.**sourceforge.net/viewvc/**
>> >> trigger-rally?view=revision&**revision=56<
>> > Hopefully, the position can be fixed by tweaking the texture's
>> > co-ordinates
>> > in the code,
>> What about if we put both elements---texture and counter---within a
>> bounding box (or circle), similar in size and transparency to the other
>> HUD elements below?
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