On 08/25/2011 10:29 AM, Arkapravo Bhaumik wrote:
> Hi Rich
> As an observation in Stage (3.2.2), when I use ctrl 'wander' and
> ./laserobstacleavoid together I get a combination of the 2 behaviours.
> The behaviours are either combining at 50% each or in some arbitrary
> manner. The combined behaviour is faster then ./laserobstacleavoid in
> the caves environment on pioneer robot.
> Is there any method by which I can combine these 2 in some sensible
> manner (viz. 80% ./laserobstacleavoid + 20% ctrl 'wander') ? or do I
> have to write fresh C++ codes for such an effort ?
They're two totally different and unrelated control mechanisms. While
it's probably possible to coordinate between the two, it's almost
certainly not worth the effort involved. You're better off deciding if
you want to use Player or not, then coding the behavior you want in
either a Player client or a Stage control library.