thx for the trouble investigating the games ...
On Thu, Apr 21, 2011 at 7:48 PM, Martin Mueller <mmueller@...:
> Can you give us the specific games please?
hhhmmm, i should, i guess ... wait ...
> The program does play silly moves after it is already lost in many games.
> This is typical of Monte Carlo engines, which only try to win and do not
> care by how much they lose.
sorry, but, NO, it is not that.
it throws away a sure win.
some of the games even had observers, seeing me lose and they all asked
"why" after Fuego played this ********.
> Still, I agree it should be fixed so it keeps playing normal-looking moves.
> Your help in this regard is very welcome. Maybe some form of dynamic komi
> would work for that.
i do not care about "random" moves, after losing, or building concrete walls
and winning with .5 points.
again: it's before losing
I also found a serious problem with Fuego not understanding nakade in one of
> the games. I have added it as
> and made a test case. It is an interesting seki position where Fuego can
> even play tenuki, but the move it played kills its own group. I ran it a few
> times, and it sometimes prefers D2, but more often plays G1 as in the game,
> which is suicidal.
> I suspect that something goes systematically wrong in the playouts.
yes, that's the point
(as Micheal does, i even guess, if the problem can be fixed, the rating will
increase quite a bit.)