[ http://jira.pcgen.org/browse/CODE-551?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=12119#action_12119 ]
Stefan Radermacher commented on CODE-551:
-----------------------------------------
Here is my implementation how to do this:
1) New game mode miscinfo.lst tag:
Tag Name: SPELLBASECONCENTRATION:x
Variables Used (x): Formula (used to determine a spells base concentration bonus)
What it does:
This formula is used to determine the starting BASE concentration bonus for a spell.
Example:
SPELLBASECONCENTRATION:CASTERLEVEL+BASESPELLSTAT
Adds the spell's caster level and the primary stat bonus of the caster to come to the total.
2) New LST tag:
Tag Name: BONUS:CONCENTRATION|x|y
Variables Used (x): ALLSPELLS
Variables Used (x): CLASS.Text (Class name)
Variables Used (x): DESCRIPTOR.Text (Spell descriptor name)
Variables Used (x): DOMAIN.Text (Domain name)
Variables Used (x): SCHOOL.Text (School name)
Variables Used (x): SPELL.Text (Spell name)
Variables Used (x): SUBSCHOOL.Text (Subschool name)
Variables Used (x): TYPE.Text (Arcane/Divine etc.)
Variables Used (y): Number, variable or formula (Number to add to concentration check bonus)
What it Does:
Grants a bonus to concentration checks for certain types of spells.
3) New/expanded output tokens:
(Note the corrected documentation for SPELLLISTCLASS.y.LEVEL)
SPELLLISTx.y.z
extend (z) with these values:
* CLASS
* CLASS.y.CASTERLEVEL - Displays the effective casting level for spells cast by spellcaster class y, including bonus levels from other classes.
* CLASS.y.CONCENTRATION - Displays the concentration check bonus for spells cast by spellcaster class y.
* CLASS.y.LEVEL - Displays the spellcasters class level for spellcasting class y.
SPELLMEM.v.w.x.y.z
extend (z) with this values:
* CONCENTRATION - Displays the concentration check bonus for the indicated spell.
> Implement support for concentration check bonus
> -----------------------------------------------
>
> Key: CODE-551
> URL: http://jira.pcgen.org/browse/CODE-551
> Project: Code
> Issue Type: New Feature
> Reporter: Stefan Radermacher
> Assignee: Stefan Radermacher
>
> While the 3e and 35e game modes, for example, use a skill to determine a bonus for spell casting concentration, other games modes, such as the Pathfinder RPG game mode, use a different formula (e.g. "caster level + spell casting ability modifier"). PCGen should be able to display concentration check bonuses based on formulae, and since the bonus can possibly vary from class to class, and even from spell to spell, it should be an attribute of a spell as well as a class, for example.
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