On Wed, 2010-07-28 at 13:27 -0300, bulia byak wrote:
> > As long as you have to use the slider/wheel section of the Fill and
> > Stroke panel to define colors of stops, you have to indicate what that
> > section refers to (a specific stop of a gradient). Only a small step
> > left to include a complete gradient stop section.
> Gradient stops on canvas are selectable, so you can apply color to any
> one or multiple ones easier. No need for a dialog.
And where do I define/edit the colors, if not on the Fill and Stroke
panel? Direct access to the color sliders/wheel is pretty much a must
for the color-decisions and tweaking stages of graphic design.
> > The gradient editor can shorten mouse travel tremendously, with
> > stop-selection as close as possible to the color sliders/wheel.
> Mouse travel is not everything. If it were so important, we would be
> designing the entire SVG in a dialog. There are things where spatial
> placement, alignment, overall effect are more importanrt, which is why
> we have zoomable and pannable canvas. Gradient stops are exactly this
> kind of canvas thing, not dialog thing. Just as no one suggests to
> add/edit nodes on a path via a dialog.
Of course it's not everything, but it is a factor.
Currently I use both selecting stops on the canvas and the stops dialog,
depending on the density/number/spread of the stops.
I'm usually all for doing things right in place, inline, fluid. But you
have to see that on-canvas editing is miss-click prone and can be
thorwil's design for free software: