Hi you guys,
I'm just starting to do SLAM using player. For the time being, I'm just play
around the mricp driver.
I'm already search through the mailing list that there are some people also
trying to learn SLAM like you guys. Now, I'm trying to play the DP-SLAM
ported by Markus Eich-2. I hope you guys can help me with this by sending me
some of your stuff too. I really appreciate it if possible.
> I have sent your an email, could you please let me have a look at your
> stuff. Thanks.
> nomiSch wrote:
>> RobinHOODZLP <zeng8211626 <at> googlemail.com> writes:
>>> I am currently trying to implemnt certain grid-based particle SLAM for
>>> player/Stage simulations.
>>> I feel I should start with porting any open souce codes such as DP-SLAM
>>> see how they works.
>>> I have downloaded codes for Dp-SLAM and GSLAM, but I have no idea how to
>>> port them to Player/Stage.
>>> Has anyone done that before? Can you please share your experience and
>>> me how to do that? Thank you.
>> Hello !
>> I am also working on the same topic to develop enhanced wheelchair
>> I have used the same implementation basis as Tina Liang and implemented
>> it for
>> Player/stage. (looks like more-less the same file names from her zip)
>> Mine works in simili real-time and is able to save and load recorded
>> maps. It is
>> not fully operational for now and has only been tested in simulation
>> more less ok). Simple collision avoidance and simple joystick simulation
>> also implemented.
>> I have a bit of documentation and a partial report (not finished, so
>> messy) that goes along with my files. Particularly, I have some schemas
>> how the gmapping codes works. It migth help you.
>> If you desire, send me an email, I'll send you my messy stuff !
>> Simon Ruffieux - EIA-FR
>> Download Intel® Parallel Studio Eval
>> Try the new software tools for yourself. Speed compiling, find bugs
>> proactively, and fine-tune applications for parallel performance.
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>> Playerstage-users mailing list
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