On Fri, Jan 29, 2010 at 01:38:05AM -0800, Daniel Hoggan wrote:
> no I'm referring to the Scitech MGL library. It has a cut down version of the Mesa3d api that it supply's as part of the DDK.
> If the misunderstanding is becuase of how I worded the question then I should clear that up.
> The MGL is a graphics engine. It's smaller than X and has built in hardware acceleration. It's a portable and manageable library.
> My question basically came down to this: On a mobile device is the requirement that you use OpenGLES, or can you just stick to GL?
> If not then would the cut down version of Mesa that ships with the MGL be compatible with the version of OpenGLES that you provide?
> If neither of those are appropriate then how should I go about providing for the OpenGL layer that I require for my programs.
I have no idea what's in MGL. The choice between OpenGL and OpenGL ES
should depend on what your platform provides. And if your platform has
no dedicated hardware for 3D acceleration, you may choose OpenGL or
OpenGL ES as you want, because they will both fall back to software