On mardi 28 octobre 2008, Heiko Schulz wrote:
> > however, in our home we have a nice reference with 3D
> > clouds , and i am sure
> > that if Plib had not been died these Clouds would have
> > been improved again
> > and again.
> Really? Never noticed that there was someone working on it....
> > Won't it be better to refer to our 'old 3D
> > clouds' , and to extent the
> > research according to what we can see in reality
> > everydays.
> I think we have to create a special plib version of FGFS for you!
Don't make me wrong :)
I was only reffering to the 3D Clouds which are working with FG 1.0.0
that was the opportunity to say, it was a great improvement, and
fortunately, since that know how is not lost, we can refer to it ( mainly
for the visual result ), to me , the others competitors out of FG were not
able to do better, i can be supporter :)
I don't ask for a new FG PLIB version, i only have in mind the history of FG,
and why PLib has been replaced by OSG => PLib is died OSG is on progress.
> The last developement in Plib last for about 10 Years, with OSG we take
> over plib in maybe 1/3 or a half of this time! And in many things we took
> already over: forest, perfomance ( with the datapager mp is much smoother,
> AI interactive Traffic too...)
> Stuart can tell this better, but so much as I know he tried it and failed.
> But the solution isn't far away from that- it is even better! You have now
> access to it via properties!
> > That work which has yet been done with CVS, is probably the
> > most difficult (
> > using OSG ) thanks to Stuart.
> > In anycase, for a demo, one knows probably these links
> > http://www.markmark.net/cloudsim/
> > http://www.markmark.net/clouds/
> > http://www.markmark.net/SkyWorks/
> And again for those who forgot, or didn't know this yet:
> Mark Harris Code above was the start for all 3D-clouds systems we know!
> MSFS, X-Plane and others- it's all based on this code, on this principe by
> And: for a short time the original code was implemented in FGFS but the
> perfomance was low! Then Harald Johnson came, used the same principe but
> more based on plib. They were nice, but not customizable, only one cloud
> type possible, and changing texture not really possible. (I tried this) But
> it was a start, nethertheless!
> With Stuarts clouds we have the ability to have all cloud types we want to
> have! Of course there are some bugs- it is a start, and a lot of things can
> be added!
> Look here:
> Doesn't look this more realistic than the old clouds? And don't we want to
> make it right, it make it realistic as much as we can?
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J'ai décidé d'être heureux parce que c'est bon pour la santé.