--- Comment #11 from Shuang He <shuang.he@...> 2008-07-03 22:45:20 PST ---
(In reply to comment #10)
> Is the problem still with the glean glsl1 test? Is it caused by the "2D
> Texture lookup with explicit lod (Vertex shader)" test? Glean should not be
> running that test if GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS == 0.
> I've commited the above-attached patch.
it's now failing at texture3D(), computed coord, check following info:
Failed to initialize TTM buffer manager. Falling back to classic.
Shader test: 2D Texture lookup with explicit lod (Vertex shader)
Link error: Vertex program uses too many samplers.
Shader test: texture3D(), computed coord
Expected color: 0, 0, 0.5, 0.5
Observed color: 0, 0.00784314, 0.847059, 0
intelWaitIrq: drm_i915_irq_wait: -16
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