Ignore my previous post. I just learned about display lists and I no
longer have any performance problems. In fact, I can now easily render
over 120,000 points.
From: Jason Hayes
Sent: Monday, June 02, 2008 3:57 PM
Subject: Rendering performance under wxPython
Hi, I am pretty new to using PyOpenGL (and OpenGL in general) and had a
rendering performance question. I am embedding an opengl canvas into a
wx.Frame. On my canvas, I am simply rendering ~10,000 points and the
performance is chugging. I'm trying to determine if the limiting factor
is wxPython or PyOpenGL? I doubt that OpenGL really has a problem with
this many points, but maybe I'm doing something wrong. Attached is a
text file of the code.
Any feedback is appreciated. Thanks.
Technical Art Director
THQ / Volition
"Whenever I'm about to do something, I think
"would an idiot do that?" and if they would,
I do not do that thing."
- Dwight Schrute