I am sorry, I meant quake2, not quake3... :-o
On 5/29/06, Roland Scheidegger <rscheidegger_lists@...> wrote:
> Jacek Poplawski wrote:
> > I build Quake3 from source and on my r300 Mesa CVS falls into indirect
> > rendering just after video mode initialization (tried both SDL GL and
> > GLX drivers). I thought that stencil is the reason, but disabling it
> > didn't help. There are no "r300 warnings" visible (there are in Cube,
> > which also disables hardware acceleration, but the reason in Cube is
> > line smoothing).
> Does it fail to load libGL? I dunno what exact version of the game the
> source is, but it might miss the RTLD_GLOBAL flag when loading libGL.
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