Rune Petersen wrote:
> Brian Paul wrote:
>
>> Philipp Klaus Krause wrote:
>>
>>> Rune Petersen schrieb:
>>>
>>>> Hi,
>>>> Enabling water in Scorched3D causes corruption of all textures and I
>>>> have tracked it down to interaction between glPopAttrib() and the
>>>> attributes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T.
>>>> I using the latest CVS updates of Xorg, Mesa, and r300_driver.
>>>
>>>
>>>
>>>
>>> This problem is not limited to the r300. I have the same problem
>>> on r200 and i915.
>>
>>
>>
>> Try this patch to src/main/attrib.c
>>
>
> That did it!!
> And it looks better than mine, I commented out FLUSH_VERTICES() for S &
> T... =)
Ok, I'll check in the patch.
-Brian
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