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------- Additional Comments From rscheidegger@... 2005-05-15 14:43 -------
> Unfortunately it didn't help.
> I think that the flickering may have something to multitexturing or lighting.
> (when I disable rendering reflections for the balls, they are drawn properely
> but the table still flickers)
Since you mention reflections, this could potentially be caused by the app using
GL_SPHERE_MAP for texcoord generation. This will cause a tcl fallback (since the
original radeon chips can't handle that), and might cause rendering errors if
the application assumes the fragments generated are the same as without using
texgen. If that's the case (not sure if the errors shown in the screenshot could
be caused by that), try disabling tcl (use driconf or tcl_mode=0).
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