On Sat, 12 Feb 2005, Jerome Glisse wrote:
> Yes as a hack we could redefine this. I will check if there is no
> direct include of radeon_macro somewhere else. I was still wondering
> does texture mapping work on x86 (haven't got one near me to test) ?
> (with lastest cvs (say 5 min or so :)) I haven't checked deeply this
> as i am working on correctting the hostdata_blt of 2D driver.
Yep, texture mapping works - you can even play quake..
> So here on PPC i got noise for texture (nehe lesson 6,7,8 & glexcess)
> On Sat, 12 Feb 2005 12:03:59 -0500 (EST), Vladimir Dergachev
> <volodya@...> wrote:
>> Hi Jerome,
>> As a hack, couldn't we redefine this macro within R300 driver ?
>> Just put in somewhere in r300_context.h for example.
>> If it makes things working for PPC folks it would be great :)
>> Vladimir Dergachev
>> On Sat, 12 Feb 2005, Jerome Glisse wrote:
> Jerome Glisse