On Friday 26 September 2003 14:07, Bjorn Hansen wrote:
> I wouln't be surprised if the problem were somewhere in the softness
> parameters. I had some similar problems a while back I think. I could
> move and slowly "sink" into a wall up to some depth, and then be flung out
> again. I think this had to do with softness, but I don't remember exactly.
I have tried a few different values for softness without success (but I have
not tried hard enough to say that this not the cause of my problem). Anyway,
the problem occurs not only with my application, it also occurs with
'phystut' (which used to work in CS 0.96).
Also, the weirdest thing is that I get different results on different
computers. I usually don't believe when people say that things like this
happen. I must be doing something silly...
On Monday 29 September 2003 09:33, Leandro Motta Barros wrote:
> On Friday 26 September 2003 16:06, Jorrit Tyberghein wrote:
> > Leandro Motta Barros wrote:
> > >Hello,
> > >
> > >I sent an email one or two months ago, saying that I and some friends
> > > were thinking about using CS in a racing game. So, we decided to use it
> > > and so far it seems that we made a very good choice.
> > >
> > >Right now we are thinking about the game physics. In principle we
> > > thought about using ODE (through the 'odedynam' plugin). We have added
> > > some very simple physics to game this way and it was working right
> > > while we were using CS 0.96_4 and ODE 0.035. When we finally updated to
> > > the current CVS version of CS and ODE 0.039, strange things started to
> > > happen (yes, we've noticed that the API changed a little bit, so I
> > > think this is not the problem).
> > How current is that CVS version? About a week or two ago there was a
> > significant
> > bugfix to stability.
> I used the CVS snapshot from september 23th. I'll try the latest version as
> soon as I can.
I tryed an updated CS snapshot and the problem persisted. I'll do some deeper
investigation in the weekend and report anything new I can discover.