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CVS: bzflag/src/bzflag BackgroundRenderer.cxx,2.3,2.4
From: Ian Agar <lan56@us...> - 2005-02-20 22:25
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Update of /cvsroot/bzflag/bzflag/src/bzflag
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26421/src/bzflag
Modified Files:
BackgroundRenderer.cxx
Log Message:
revert my mistake--I greatly apologize
Index: BackgroundRenderer.cxx
===================================================================
RCS file: /cvsroot/bzflag/bzflag/src/bzflag/BackgroundRenderer.cxx,v
retrieving revision 2.3
retrieving revision 2.4
diff -w -u -r2.3 -r2.4
--- BackgroundRenderer.cxx 20 Feb 2005 22:13:16 -0000 2.3
+++ BackgroundRenderer.cxx 20 Feb 2005 22:25:41 -0000 2.4
@@ -555,7 +555,7 @@
void BackgroundRenderer::renderSky(SceneRenderer& renderer, bool fullWindow,
bool mirror)
{
- if (renderer.useQuality() ==0/*> 0*/) {
+ if (renderer.useQuality() > 0) {
drawSky(renderer, mirror);
} else {
// low detail -- draw as damn fast as ya can, ie cheat. use glClear()
@@ -566,6 +566,7 @@
const int width = window.getWidth();
const int height = window.getHeight();
const int viewHeight = window.getViewHeight();
+ const SceneRenderer::ViewType viewType = renderer.getViewType();
// draw sky
glDisable(GL_DITHER);
@@ -575,7 +576,6 @@
glClear(GL_COLOR_BUFFER_BIT);
// draw ground -- first get the color (assume it's all green)
- drawGround();/*
GLfloat groundColor = 0.1f + 0.15f * renderer.getSunColor()[1];
if (fullWindow && viewType == SceneRenderer::ThreeChannel)
glScissor(x, y, width, height >> 1);
@@ -589,7 +589,7 @@
glScissor(x, y + height - viewHeight, width, (viewHeight + 1) >> 1);
if (invert) glClearColor(groundColor, 0.0f, groundColor, 0.0f);
else glClearColor(0.0f, groundColor, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);*/
+ glClear(GL_COLOR_BUFFER_BIT);
// back to normal
glPopAttrib();
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| Thread | Author | Date |
|---|---|---|
| CVS: bzflag/src/bzflag BackgroundRenderer.cxx,2.3,2.4 | Ian Agar <lan56@us...> |