On Sun, Mar 03, 2002 at 01:20:54PM +0100, Laurent Pinchart wrote:
> > Removing Glide by adding only the appropriate functionality to the
> > driver would be a good project for someone who wants to start working
> > close to the hardware. It's pretty well defined and can be done in
> > chunks. You can steal code from Glide as necessary.
> What about the GLIDE license ? Is the GLIDE code in the public domain now
> that 3dfx isn't there anymore to enforce it ?
I'm not a lawyer and can't make any real statements.
First, nVidia bought all the assets of 3dfx, so if nVidia wanted to
enforce their rights.
Second, the Glide license is pretty liberal.
Third, if you just use the Glide code as layout of what needs to be
done, and not copy it, then you end up with something without any odd
licensing restrictions. You'd want to change the structure a lot if
you're integrating it into the tdfx driver anyway. For example, Glide3x
mirrors all the state, but Mesa does this as well, so it's a waste of