Hi,
I've introduced a typo into the patch while doing the last
cosmetic documentation fixes and formatting fixes in it...
Real patch attached also, but trivial:
* (XSetInputFocus) is called with a not yet viewable window, it will exit
* the application which we have to aviod, so wait until it's viewable:
*/
- while (GrabSuccess =! XGrabPointer(
+ while (GrabSuccess != XGrabPointer(
fgDisplay.Display, fgStructure.GameMode->Window.Handle,
TRUE, ButtonPressMask|ButtonReleaseMask|ButtonMotionMask
|PointerMotionMask,
Eric Espie confirmed that it worked after this fix.
Bernhard
On Mon, 18 Aug 2003, Chritopher John Purnell wrote:
> CVSROOT: /cvsroot/freeglut
> Module name: freeglut
> Repository: freeglut/freeglut/src/
> Changes by: cjp@.... 03/08/18 17:11:59
>
> Log message:
> Moving that "#if TARGET_HOST_UNIX_X11" to the correct place.
>
> Modified files:
> freeglut/freeglut/src/:
> freeglut_gamemode.c
>
> Revision Changes Path
> 1.4 +1 -2 freeglut/freeglut/src/freeglut_gamemode.c
>
>
>
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Bernhard
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