This is truly a sad state of affairs. 3Dfx will always have a place in
I don't think I'll ever forget the day I brought home that V1 and fired up
GLQuake. 3Dfx changed *everything*... To this day I have a couple of V2
SLI rigs with Q3D cards that I use regularly. I'll get rid of these cards
when you pry them from you-know-where. I think there was a certain
elegance to the [albeit controvertial] passthrough design and all the nifty
tricks you could do with this setup (ie. multi head glide, etc.). I can
pull ~40FPS peak in Q3A running PMesa in 1024x768. My G400 in the
same box could only dream of this. This is on a V2 setup.
Anyhow, Daryll, where can one obtain the pertinant literature for the V5? I
checked the usual linux.3dfx.com and the documentation provided was for
Also, I asked you this question about a week ago, but I'll throw this
*** Does anyone know how to program (and where to find) the Chrontel
video decoders on the Quantum3D SLI/Canopus cards? I have the
literature for the V2 and the Chrontel encoder but the interaction
with the card is an enigma. Q3D never returned my e-mails :(...
Jeffrey H. Ingber (jhingber@...)
Daryll Strauss wrote:
> There's not a lot of official comments we can make about 3dfx, mostly
> because we don't actually know much.
> Our contract with 3dfx actually expired a while back. They've been
> working internally on the driver, mostly on the SLI/FSAA issues.
> We have a second customer that has been paying us to develop the 3dfx
> driver. That work is also coming to a close, but it resulted in the
> complete rewrite of the core driver that you see in the tdfx-3-0
> We really have no knowledge of what nVidia is going to do in the future
> with 3dfx hardware and software. We continue to talk with nVidia on and
> off. So, far that hasn't resulted in any development contracts. Luckily
> documentation for the V3 and glide for the V5 is available, so anyone
> who wants to develop these drivers independently in the future may well
> be able to do so.
> That's about all there is to say. After the amount of time I put into
> their hardware I'm sad to see 3dfx go. Compared to most vendors, they
> were good about supporting Linux, in providing source and documentation,
> and paying for development. I personally think more competition is good
> for consumers, but it is a rough market to survive in. We'll see what
> happens with the remaining hardware manufacturers.
> - |Daryll
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