CVSROOT: /cvsroot/utah-glx
Module name: glx-xf4
Changes by: theferret 02/03/26 19:09:35
Modified files:
servGL/hwglx/nv: riva_tex.c
Log message:
migrated to new usage of riva_sinfo[].DefaultTexture, from old nasty hardcode
textureoffset[0].
consolidated some code to use new routine RivaSetDefaultTexture()
Put in HACK, so that we no longer try to deallocate old textures when we
are low on memory.
This is temporary.. when I figure out the magic to do it safely, I shall
implement a new "free up textures" stuff.
But meanwhile, quake2 is now pseudo-playable again, if you have less than
32 megs of RAM.
You just have the little problem that you cant see your health, or the
options, or.. :-)
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